Err, that last function should probably be called "onButtonRelease" ...
but you get the idea....

―
Mike Keesey

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Mike Keesey
> Sent: Monday, October 30, 2006 5:04 PM
> To: 'Flashcoders mailing list'
> Subject: RE: [Flashcoders] AS 3 -> event args
> 
> Here's an example:
> 
> ---mypackage/IndexButton.as---
> package mypackage {
>       public class IndexButton extends Button {
>               function IndexButton() {
>                       super();
>               }
>               public function get index():uint {
>                       return _index;
>               }
>               public function set index(value:uint):void {
>                       _index = value;
>               }
>               protected var _index:uint;
>       }
> }
> ---in some other class---
> //...
>               protected function init():void {
>                       for each (var button:IndexButton in this) {
>                               button.addEventListener("release",
> onButtonPressed);
>                       }
>               }
>               protected function onButtonPressed(event:Event):void {
>                       if (event.target is IndexButton) {
>                               var index:uint =
> IndexButton(event.target).index;
>                               // Do something with index.
>                       }
>               }
> //...
> 
> ―
> Mike Keesey
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:flashcoders-
> > [EMAIL PROTECTED] On Behalf Of Bbt Lists
> > Sent: Monday, October 30, 2006 4:44 PM
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] AS 3 -> event args
> >
> > Mike Keesey wrote:
> > > One way would be to create a subclass of Event that stores the
> > > parameters.
> > >
> > > In this case, though, I wouldn't even do that. You can just use
> > > event.target to determine which button was pressed:
> > >
> > > function onPressed(event:Event):void {
> > >   var button:Button = Button(event.target);
> > >   // Do stuff with button.
> > > }
> > >
> > > If you need to specifically use an index number, I'd attach that
to
> the
> > > button instances themselves. Then you could retrieve that via
> > > event.target.
> > > ―
> > > Mike Keesey
> > >
> > >
> > With the way I do intend to use it, I would have to pass an index as
> > that index provides the basis for many actions within the onPressed
> > function. And I am not sure what you mean by attaching the button
> > instance itself... how would one go about that?
> >
> >
> >
> > --
> > dnk
> >
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