Thanx, I'll give that a try!

P.

>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:flashcoders-
>> [EMAIL PROTECTED] On Behalf Of Chester McLaughlin
>> Sent: Thursday, November 09, 2006 5:39 PM
>> To: Flashcoders mailing list
>> Subject: Re: [Flashcoders] Best way to detect an idle user?
>> 
>> Here's a working class I whipped up. It uses onMouseMove to monitor
>> their activity.
>> 
>> // BEGIN CLASS
>> //  ActivityMonitor
>> //  Created by Chester McLaughlin on 2006-11-09.
>> 
>> import mx.utils.Delegate;
>> import mx.events.EventDispatcher;
>> 
>> class ActivityMonitor {
>> 
>>      var nLatestActivity:Number;
>>      var nMaxIdleTime:Number;
>> 
>>      var nIntervalID:Number;
>> 
>>      var onMaxIdleTimeExceeded:Function;
>> 
>>      private var broadcastMessage:Function;
>>      public var addListener:Function;
>> 
>>      function ActivityMonitor(nMaxIdleTime:Number)
>>      {
>>              AsBroadcaster.initialize(this);
>>              Mouse.addListener(this);
>> 
>>              this.onMouseMove();
>>              this.nMaxIdleTime = nMaxIdleTime;
>> 
>>              this.nIntervalID = setInterval(Delegate.create
>> (this,checkForActivity),5000);
>>      }
>> 
>>      function checkForActivity(){
>>              var nNow = getTimer();
>>              var nDiff = (nNow - this.nLatestActivity)/1000;
>> 
>>              if (nDiff >= this.nMaxIdleTime){
>>                      this.broadcastMessage("maxIdleTimeExceeded",nDiff);
>>                      this.onMaxIdleTimeExceeded(nDiff);
>>              }
>>      }
>> 
>>      function onMouseMove()
>>      {
>>              this.nLatestActivity = getTimer();
>>      }
>> 
>> };
>> 
>> // END CLASS
>> 
>> // BEGIN USAGE
>> /*
>> import ActivityMonitor;
>> 
>> // This creates an instance of Activity Monitor that requires the user
>> // to move their mouse at least once every 5 seconds
>> var myActivityMonitor:ActivityMonitor = new ActivityMonitor(5);
>> 
>> // Method #1
>> myActivityMonitor.onMaxIdleTimeExceeded = function(nDiff:Number){
>>      //var nDiff:Number = arguments[0];
>>      trace("Method 1: You've been idle for "+nDiff+" seconds. Get
>> Moving!!!");
>> }
>> 
>> // Method #2
>> myActivityMonitor.addListener(this);
>> function maxIdleTimeExceeded(nDiff:Number){
>>      trace("Method 2: You've been idle for "+nDiff+" seconds. Get
>> Moving!!!");
>> }
>> */
>> 
>> // END USAGE
>> 
>> 
>> On Nov 9, 2006, at 1:45 PM, Pete Miller wrote:
>> 
>> >
>> > My application starts with a user login/authentication.  I want to
>> > implement an idle user process that logs the user out after X
>> > amount of
>> > time of no activity.
>> >
>> > The most obvious way I can think to do this is to start an interval
>> > timer, and keep reseting it any time a widget is used.  That means
>> > adding a reset-function call to every component event handler, plus
>> > adding event handlers for many components that otherwise don't have
>> > relevant events.
>> >
>> > Does anyone have a more clever way of handling this?
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