> I recently completed a project using LWJGL (http://www.lwjgl.org) and it
was blistering fast. In fact, I'm going to be open-sourcing it
sometime today if you're interested. It was a game, but I wrote lots
of code that could be applied anywhere, including tweening and shape
primitive drawing tools.
I had a look to the typical gear example, and I have to say that it
REALLY sucks, comparing to the one I see recently done in Ruby + OpenGL
(here the .exe: http://nuthinking.com/temp/gears.rar).
The code seems fine but it is way too cranky, I'm wondering if it is a
performance issue then. I didn't do the gear in Processing, but I don't
think it can go worse than that.
chr
--
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{ Christian Giordano's site and blog @ http://nuthinking.com }
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