Hi Michael,
  If you're using shared assets through the method you described in your
earlier email, the Flash runtime should automatically load the shared
library without you having to do anything. However, you can only be sure
they'll have loaded by frame 2 of dest.swf.

 You do need to make sure that the path between the two files is the same
as the path you specified when you set up the runtime sharing - use relative
paths rather than absolute. (e.g. ./shared.swf)

 Something I only discovered recently (but which should have been obvious)
- if you only reference one shared symbol in dest.swf, you can actually
still access _all_ the shared symbols via actionscript. Neat. :-)

Ian

On 1/5/07, Mendelsohn, Michael <[EMAIL PROTECTED]> wrote:

Hi list...

For a swf, dest.swf posted online, what is the best way to make
available all of assets it uses that are imported as runtime sharing
from a source.swf?  Should I do a loadMovie(source.swf) from within
dest.swf?

Thanks,
- Michael M.

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