Hi Michael, If you're using shared assets through the method you described in your earlier email, the Flash runtime should automatically load the shared library without you having to do anything. However, you can only be sure they'll have loaded by frame 2 of dest.swf.
You do need to make sure that the path between the two files is the same as the path you specified when you set up the runtime sharing - use relative paths rather than absolute. (e.g. ./shared.swf) Something I only discovered recently (but which should have been obvious) - if you only reference one shared symbol in dest.swf, you can actually still access _all_ the shared symbols via actionscript. Neat. :-) Ian On 1/5/07, Mendelsohn, Michael <[EMAIL PROTECTED]> wrote:
Hi list... For a swf, dest.swf posted online, what is the best way to make available all of assets it uses that are imported as runtime sharing from a source.swf? Should I do a loadMovie(source.swf) from within dest.swf? Thanks, - Michael M. _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

