Hi,
   
  There is a workaround for this, where u dont have to drop an
instance of runtimeShared on the stage first.I assume "runtimeShared" is the 
identifier of the shared asset which u import from another swf for runtime 
sharing.
  
1. Create a new blank symbol in the library, where u have the imported 
symbol,give a linkage indentifier to it with export for AS and Export in first 
frame selected.
   
  2. Place the imported symbol "runtimeShared" inside the blank symbol.
   
  Now, try ur line ,_root.attachMovie("runtimeShared","runtimeShared",1);
  
This works fine when u are importing graphical objects.
   
  regards,
   
  Arindam

"Mendelsohn, Michael" <[EMAIL PROTECTED]> wrote:
  Hi list...

I'm trying to do _root.attachMovie("runtimeShared","runtimeShared",1);
where runtimeShared is an asset from another swf that's exported for
runtime sharing and dropped into this movie's library as import for
runtime sharing. 

I have found that the attachMovie method *only* works if I drop an
instance of runtimeShared on the stage first. Why would this be, and is
there a way around it? Can't you simply attach a movie of a runtime
shared asset?

Thanks,
- Michael M.

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