Hi,
There is a workaround for this, where u dont have to drop an
instance of runtimeShared on the stage first.I assume "runtimeShared" is the
identifier of the shared asset which u import from another swf for runtime
sharing.
1. Create a new blank symbol in the library, where u have the imported
symbol,give a linkage indentifier to it with export for AS and Export in first
frame selected.
2. Place the imported symbol "runtimeShared" inside the blank symbol.
Now, try ur line ,_root.attachMovie("runtimeShared","runtimeShared",1);
This works fine when u are importing graphical objects.
regards,
Arindam
"Mendelsohn, Michael" <[EMAIL PROTECTED]> wrote:
Hi list...
I'm trying to do _root.attachMovie("runtimeShared","runtimeShared",1);
where runtimeShared is an asset from another swf that's exported for
runtime sharing and dropped into this movie's library as import for
runtime sharing.
I have found that the attachMovie method *only* works if I drop an
instance of runtimeShared on the stage first. Why would this be, and is
there a way around it? Can't you simply attach a movie of a runtime
shared asset?
Thanks,
- Michael M.
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