Sorry,  maybe I do something wrong but I can not get playheadTime



var movie_flv:mx.controls.MediaDisplay;



var nc:NetConnection=new NetConnection();

nc.connect(null);

var ns:NetStream=new NetStream(nc);

ns.setBufferTime(3);

ns.onStatus=function(info){

           if (info.code=="NetStream.Buffer.Full"){

                                   bufferClip._visible=false;

                       }

                       if (info.code=="NetStream.BufferEmpty"){

                                   bufferClip._visible=true;

                       }

                       if (info.code=="NetStream.Play.Stop"){  //this place
not always works/ So when video finished

                                   ns.seek(0);

                       }



}

theVideo.attachVideo(ns);

ns.play("video/shoeshdmaster_vp6520.flv");





var videoInterval=setInterval(videoStatus,10);



ns["onMetaData"]=function(obj){

           duration=obj.duration;

}

function videoStatus(){

                       trace(movie_flv.playheadTime)   ///trace undefined

           }





2007/1/18, Karina Steffens <[EMAIL PROTECTED]>:


Privyet Natasha,

Here's how I solved it:

Private var movie_flv:mx.controls.MediaDisplay;
private var t:Number;
private var lastCheck:Number;
Private var play_btn   //ToggleButton
....

Private function checkStatus(){
       if (play_btn.selected && movie_flv.playheadTime &&
movie_flv.playheadTime == lastCheck){
               stopMovie()
       }else{
               lastCheck = movie_flv.playheadTime;
       }
}

public function stopMovie(){
       //This is where you execute you stop movie code, sent from
checkStatus or remotely
       clearInterval(t)
       play_btn.selected = false;
       movie_flv.stop()
       lastCheck = 0;
     //Etc...
}

//And when you start playing:
t = setInterval(this, "checkStatus", 2000)


----------


And  of course, this code can modified to suit your needs. You can also
replace the setInterval with onEnterFrame=checkStatus;  and delete
enterFrame; in the stopMovie() handler or equivalent.  The play_btn in my
code refers to a custom ToggleButton that switches between
playing(selected) and paused(deselected) states. You might still be able
to
use that check with a different toggle button control, or alternatively,
set
a flag variable to check if the movie is currently paused.

Hope this helps,

Karina





> -----Original Message-----
> From: natalia Vikhtinskaya [mailto:[EMAIL PROTECTED]
> Sent: 18 January 2007 10:00
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] how to know that thae video is finished?
>
> Thank you very much for help. I used this for two different
> flv videos.Ichecked status for both:
> For one I have this trace
>
> NetStream.Play.Start
>
> NetStream.Buffer.Full
>
> NetStream.Buffer.Flush
> NetStream.Buffer.Empty
>
> and for another
>
> NetStream.Play.Start
>
> NetStream.Buffer.Full
>
> NetStream.Buffer.Flush
>
> NetStream.Play.Stop
>
>
>
> I am not big expert in video. Can anybody explain why one
> video has status NetStream.Play.Stop and another not? And how
> to write script that find that video is finished for any video.
>
>
>
> 2007/1/18, Matthias Dittgen <[EMAIL PROTECTED]>:
> >
> > use this:
> >
> > myNetStream.onStatus = function(infoObject:Object):Void {
> >        if (debug==true)
> >        {
> >        status_txt.text += "status (" + this.time + " seconds)\n";
> >        status_txt.text += "\t Level: " + infoObject.level + "\n";
> >        status_txt.text += "\t Code: " + infoObject.code + "\n\n";
> >        }
> >        if (infoObject.code=="NetStream.Play.Stop")
> >        {
> >                // VIDEO FINISHED..
> >                // use some Delegate.create(...) here
> >        }
> > }
> >
> > HTH,
> > Matthias
> > _______________________________________________
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