There is some issue with Macs where things run slower than the PC version unless you use the magic frame rates of 21, 31, 41, 51, etc. Doesn't sound like that's the problem, but just a thought.
Cool asteroids. My Pac Man is in progress: http://clickandhum.com/portfolio/pacman.html On 2/5/07, Martin Scott Goldberg <[EMAIL PROTECTED]> wrote:
Heya guys, writing a repro of Asteroids and was getting an issue with frame rates. The frustrating thing is that on my pc it works flawlessly, as well as a few other people I had play test it. On others though they're saying its chugging or starts chugging when the saucer appears. Its been about 50/50 and is frustrating the hell out of me. Especially when it doesn't seem to matter if its faster cpu systems or not. I've optimized as much as I can, cutting down on loops, having graphics done as runtime bitmap caching when possible, etc. I'm hoping the people here have more suggestions. Here is the version so far: http://www.classicgaming.com/gamingmuseum/atariflash/asteroids-saucer.html 1 to start, up arrow to thrust, cntrl to fire, space for hyperspace. Marty _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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