Check out the BitmapData class, specifically the static loadBitmap(id)
method for creating an instance from a library symbol, and getPixel() which
allows checking individual pixel values.

I would think an algorithm that would work would be to iterate through the
display list, do hitTest() on every clip, and for those that hit, starting
with the first (which is the highest depth), copy the image data into a
BitmapData object and do a getPixel() at that spot to test for the
transparent color (which sounds like its white). This would be slow,
presumably. But might redo the objects on stage so that they are already
Bitmaps or BitmapData.

My 2 cents.
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