Hi, can you check if these singletons are in the correct state? For example, although not entirely how they were meant to be, but if you add a MySingleton.reset() method, which causes the first getInstance() to return a NEW instance (so reset clears the static _instance), is the problem solved?
So eg each of your singletons gets a static method reset and it resets the single instance it wraps. Before you load the new game you call these reset methods. Might be worth a shot. greetz JC On 2/24/07, Jay Bibby <[EMAIL PROTECTED]> wrote:
Thanks Hans, _root._name is exactly what I expect in both circumstances. However, yes, the shell uses a GameManager, and a LoadManager, both of which are singletons. Funny thing is, this is my 2nd time around with this shell. I had previously created one for 21 games that worked flawlessly. Now I get a game that breaks the system and I don't know what to try next. On 2/23/07, Hans Wichman <[EMAIL PROTECTED]> wrote: > > ps what also might be the case is that you are using static classes, > singletons etc and that the whole mumbojumbo is not correctly initialized > (or already 'used') the second time around. > > On 2/23/07, Hans Wichman <[EMAIL PROTECTED]> wrote: > > > > Hi, > > i had a similar problem last week. In my case, even though _lockroot was > > on, the second time I loaded a clip, the reference to _root suddenly > pointed > > to the main _root again and not the subroot as it had to. Trace (_root) > from > > the subclip to see whats happening. > > > > In my case I lost the reference somewhere around instantiating > webservice, > > so as long as i stored it in another reference before creating the > > webservice, I was fine. > > > > hth > > JC > > > > > > On 2/23/07, Harris, Mike <[EMAIL PROTECTED]> wrote: > > > > > > What happens if you put ? and a random number after the name of the > swf > > > when you load it? Like, mymovie.swf ?343423 > > > > > > Mike > > > > > > > > > > > > > > > This Message (including attachments) is intended only for the > identified > > > Recipient(s) and may contain information that is confidential or > subject to > > > copyright, trade secret or other restrictions. It may also include > attorney > > > client, attorney work product, or other privileged > communications. The > > > information and opinions presented in this Message do not necessarily > > > represent those of the Jones Companies. If you are not the intended > > > Recipient, you are hereby notified that any use, copying or > distribution of > > > this Message (including attachments) is unauthorized and > prohibited. If you > > > have received this Message in error, please notify the Sender ( > > > [EMAIL PROTECTED]) immediately by replying to and then > > > completely deleting the Message (including all attachments) from your > > > computer. Additionally, the integrity and security of this Message > and its > > > attachments cannot be assured on the Internet; Recipients assume all > risk of > > > loss by accepting this message, including from their failure to use > > > effective anti-virus software. > > > -----Original Message----- > > > > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] ] On Behalf Of Jay > > > Bibby > > > Sent: Friday, February 23, 2007 2:54 PM > > > To: [email protected] > > > Subject: [Flashcoders] Problem when loading swf a second time > > > > > > > > > Hi, > > > > > > I'm at my wits end on this and I don't know where to turn for help. > > > Numerous Google searches have turned up little in the way of anyone > > > encountering a similar issue. > > > > > > I have an interface shell swf that handles the selection, loading and > > > display of various external game swfs within it. All are loaded via a > > > MovieClipLoader object and all of them have _lockroot set to true. > > > > > > One particular game behaves fine when loaded the first time into the > > > shell. But loaded a 2nd time, I get the following 256 levels of > > > recursion error message... > > > > > > 256 levels of recursion were exceeded in one action list. > > > This is probably an infinite loop. > > > Further execution of actions has been disabled in this movie. > > > > > > The error occurs while the external swf is attaching a movieclip from > > > its library... > > > > > > t = _root.attachMovie("title", "title", 1000); > > > > > > I thought perhaps that it just might be a timing issue, since loading > > > the swf a second time is virtually instantaneous, even though I wait > > > until the MovieClipLoader's listener object receives the onLoadInit > call > > > before allowing the loaded swf to continue. > > > > > > So I created several delays in the swf, via timeouts and also by > > > extending the main timeline. Doing so actually seemed to fix the > > > problem. The title screen was created and the start button on it was > > > functional. Subsequently starting the game created the first puzzle > and > > > all seemed good until one of the objects in the first puzzle was > clicked > > > > > > on... then the same recursion error. > > > > > > I'm at my wits end. > > > > > > To recap: The game functions perfectly the first time it is loaded. > > > However, after unloading the swf and reloading it again, the same swf > > > seems to be unstable. > > > > > > Has anyone seen similar behavior before when using externally loaded > > > swfs? Or do you have any ideas as to what to look for in the code? > > > > > > Thanks very much. > > > > > > Jay > > > jayisgames.com > > > _______________________________________________ > > > [email protected] > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > > > http://training.figleaf.com > > > _______________________________________________ > > > [email protected] > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > > > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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