Perhaps it's doing some rounding because your mouse is sitting on half
pixels and it's not noticeable to the eye (if that's even possible).  Have
you tried putting a Math.ceil around the _x values to see if it helps always
round the value up?



On 2/28/07, David Cohn <[EMAIL PROTECTED]> wrote:

Paul,

I know it's no help, but I recently ran into this also and never
found a workaround...

I'd love to know if you find one!

--Dave




> Heya folks,
>
> This is baffling me (and making me very annoyed), and I haven't
> found an
> answer elsewhere, so here goes...
>
> I have a main movie with a custom drag "scrubber" control.  At the
> core
> of my app (Flash 8 Pro) is this scrubber that needs to simply
> return its
> position so I can use it to display the proper frame of a movie clip
> (with many frames).
>
> Problem is that dragging the scrubber in one direction very slowly
> will
> frequently get erratic and NOT just increase or decrease relevant
> to the
> drag direction.  Now, I originally thought it could be poor rounding
> math code on my part, but I finally put a text counter on the screen
> that simply displays the value of "mcTheMovieClip._x" which is the
> dragged clip.  Here's what I mean by erratic:
>
> Dragging from left to right, ._x reports:
> ..101, 102, 101, 102, 103, 104, ..
>
> What the friggin' poo??  What exactly causes a dragged movie clip to
> jump back/forth a pixel or two?  It's making an accurate, consistently
> one-directional drag behavior to be roughly impossible!
>
> I'm miffed, but hopefully somebody has a clue on this and would be so
> kind as to throw down some helpful bits.
>
> Thanks!
> Paul Hoza

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