Some simple Trig actually.
As an example, name a movieClip "myClip" and rotate it. Then add this code
to the frame.
this.onEnterFrame = function(){
rads = myClip._rotation * (Math.PI/180);
myClip._x += Math.sin(rads);
myClip._y -= Math.cos(rads);
}
That should get you started.
By the way, Danny K's book on Math for Programmers is a good buy.
Charles P.
On 3/12/07, Kurt Dommermuth <[EMAIL PROTECTED]> wrote:
Hi all,
I have what I initially thought was simple problem, but I've been racking
my brains, searching the web and I just don't get it.
I have a movieclip that the user can rotate .
When they click the movieclip shoots off in the direction it's pointing.
It's goes off the stage and simply stops.
the speed is fixed. there is no gravity.
How do I determine the _x and _y value somewhere off stage?
I'd appreciate any help. even if someone could let me know what to search
for.
thank you!
Kurt
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