True, but the trust files are designed to be used by executable
installer programs.  The applications we have developed (and I'm
guessing the original authors as well) needed to be run totally from the
CD-ROM/DVD and thus no installing.

Anyone know of a way to getting the trust files on the users machine
with something as simple as "This application needs to install a Flash
player trust file: Allow, Deny?"  dialog box?

-Dan

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Monday, April 09, 2007 12:03 PM
To: [email protected]
Subject: Re: [Flashcoders] basic flash games development issues

You can install a file on the client that will make your CD/DVD app
trusted and the user no longer needs to configure anything
online.
(in fact that's exactly what the security manager does -> writes a text
file to disk)

http://www.adobe.com/devnet/flash/articles/fplayer8_security_04.html
Read the "FlashPlayerTrust configuration files" part.

regards,
Muzak

----- Original Message -----
From: "Holth, Daniel C." <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, April 09, 2007 3:17 PM
Subject: RE: [Flashcoders] basic flash games development issues



We've built some applications for CD, and have run into 'security
sandbox' issues.  They were very frustrating.  The DVD will be
considered 'local content', and you can read about the issues here:
http://www.adobe.com/products/flashplayer/articles/localcontent/

When you begin testing your applications, make sure you are doing so
with 'default' security settings in Flash.  I'm guessing most of us have
turned them to 'always allow' because we got security errors once and
just turned them off, but you can't expect your clients to have that
set, or want to change them.  Without installing something on the users
machine, changing the security settings requires access to the internet,
(which is very silly IMO) but you may need to take internet-less users
who won't be able to change their settings into account as well.

As far as SharedObjects go, the user may be able to change them, and
clearing their internet caches may delete the SharedObjects (and thus
their scores).

-Dan


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