Jordan, It's in bleeding-edge-beta only available through SVN repository. Check out the osflash landing page http://www.osflash.org/papervision3d and subscribe to the mailing list for acquisition information.
-- Jim Palmer ! Mammoth Web Operations > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Jordan > Snyder > Sent: Tuesday, April 24, 2007 9:28 PM > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] Papervision3D Terrain Demo with > USGS SDTS DEM > data > > > jim, I haven't seen anywhere to download it readily...is it in Beta > only? Where might I get a copy? > > Cheers > > On 4/24/07, Palmer, Jim <[EMAIL PROTECTED]> wrote: > > > > The documentation is rather lacking - but it's relatively > easy once you struggle through your first project. > > The best thing that's happening right now, beyond just the > core PV3D code, are all the demos people are putting together > with source code released. > > > > It's really tough just doing a tweak->compile->wait->repeat > especially with AS3 taking so long to compile. I've pulled > many hairs out no doubt. > > > > Yes - you can position sprites/MCs in 3d space. You can > essentially apply anything that is an asset in the library as > a texture, bitmap at least. I've seen a demo or two with > animated materials as well. As far as I can tell you can make > parts of a model clickable. I've seen a couple demo's that > will highlight the wireframe "outline" of the specific > triangle you're mouse is "over" in 3D space, which would > imply you can click on it. > > > > Give it a try if you have the time! I'd suggest messing > around with the AS3 version. > > > > -- > > Jim Palmer ! Mammoth Web Operations > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Behalf > > > Of Merrill, > > > Jason > > > Sent: Monday, April 23, 2007 8:23 AM > > > To: flashcoders@chattyfig.figleaf.com > > > Subject: RE: [Flashcoders] Papervision3D Terrain Demo with > > > USGS SDTS DEM > > > data > > > > > > > > > Very cool - how hard was papervision to learn? The > > > documentation seems a > > > little lacking. Do you know if you can position sprites > or movieClips > > > in the 3-D space and/or if you can make parts of a 3-D model > > > click-able? > > > > > > Jason Merrill > > > Bank of America > > > GT&O Learning & Leadership Development > > > eTools & Multimedia Team > > > > > > > > > > > > > > > >>-----Original Message----- > > > >>From: [EMAIL PROTECTED] > > > >>[mailto:[EMAIL PROTECTED] On Behalf > > > >>Of Palmer, Jim > > > >>Sent: Saturday, April 21, 2007 8:01 PM > > > >>To: flashcoders@chattyfig.figleaf.com > > > >>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS > > > >>SDTS DEM data > > > >> > > > >> > > > >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of > > > >>-mammoth-mountain-ski-area/ > > > >> > > > >>Just put together a simple proof-of-concept by taking the > > > >>USGS D.E.M. (Digital Elevation Model) data in SDTS format, > > > >>converted it to a huge array of Vertex3D objects and did a > > > >>ghetto-fab "triangulation" of the vertices for the > Face3D objects. > > > >> > > > >>I'd honestly LOVE to put together a SDTS DEM to papervision3d > > > >>Mesh3D conversion utility to literally load SDTS data on the > > > >>fly, but that will not happen too soon =[ > > > >> > > > >>It appears to be 3080 Vertex3D objects and 5933 Face3D > > > >>objects with my ghetto-triangulation. > > > >> > > > >>The "wireframe" texture with doubleSided=false seems to do > > > >>alright in terms of performance and falls within the 15sec > > > >>script execution limitation. > > > >>We'll see how this does with a texture applied, if I can even > > > >>accomplish this easily. > > > >> > > > >>..comments? > > > >> > > > >>-- > > > >>Jim Palmer ! Mammoth Web Operations > > > >>_______________________________________________ > > > >>Flashcoders@chattyfig.figleaf.com > > > >>To change your subscription options or search the archive: > > > >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > >> > > > >>Brought to you by Fig Leaf Software > > > >>Premier Authorized Adobe Consulting and Training > > > >>http://www.figleaf.com http://training.figleaf.com > > > >> > > > _______________________________________________ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > _______________________________________________ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > -- > Jordan Snyder > Applications Developer > Image Action LLC > http://www.imageaction.com > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com