Jordan,

It's in bleeding-edge-beta only available through SVN repository. Check out the 
osflash landing page http://www.osflash.org/papervision3d
and subscribe to the mailing list for acquisition information.

--
Jim Palmer ! Mammoth Web Operations

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jordan
> Snyder
> Sent: Tuesday, April 24, 2007 9:28 PM
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Papervision3D Terrain Demo with 
> USGS SDTS DEM
> data
> 
> 
> jim, I haven't seen anywhere to download it readily...is it in Beta
> only?  Where might I get a copy?
> 
> Cheers
> 
> On 4/24/07, Palmer, Jim <[EMAIL PROTECTED]> wrote:
> >
> > The documentation is rather lacking - but it's relatively 
> easy once you struggle through your first project.
> > The best thing that's happening right now, beyond just the 
> core PV3D code, are all the demos people are putting together 
> with source code released.
> >
> > It's really tough just doing a tweak->compile->wait->repeat 
> especially with AS3 taking so long to compile. I've pulled 
> many hairs out no doubt.
> >
> > Yes - you can position sprites/MCs in 3d space. You can 
> essentially apply anything that is an asset in the library as 
> a texture, bitmap at least. I've seen a demo or two with 
> animated materials as well. As far as I can tell you can make 
> parts of a model clickable. I've seen a couple demo's that 
> will highlight the wireframe "outline" of the specific 
> triangle you're mouse is "over" in 3D space, which would 
> imply you can click on it.
> >
> > Give it a try if you have the time! I'd suggest messing 
> around with the AS3 version.
> >
> > --
> > Jim Palmer ! Mammoth Web Operations
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] Behalf
> > > Of Merrill,
> > > Jason
> > > Sent: Monday, April 23, 2007 8:23 AM
> > > To: flashcoders@chattyfig.figleaf.com
> > > Subject: RE: [Flashcoders] Papervision3D Terrain Demo with
> > > USGS SDTS DEM
> > > data
> > >
> > >
> > > Very cool - how hard was papervision to learn? The
> > > documentation seems a
> > > little lacking.  Do you know if you can position sprites 
> or movieClips
> > > in the 3-D space and/or if you can make parts of a 3-D model
> > > click-able?
> > >
> > > Jason Merrill
> > > Bank of America
> > > GT&O Learning & Leadership Development
> > > eTools & Multimedia Team
> > >
> > >
> > >
> > >
> > > >>-----Original Message-----
> > > >>From: [EMAIL PROTECTED]
> > > >>[mailto:[EMAIL PROTECTED] On Behalf
> > > >>Of Palmer, Jim
> > > >>Sent: Saturday, April 21, 2007 8:01 PM
> > > >>To: flashcoders@chattyfig.figleaf.com
> > > >>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS
> > > >>SDTS DEM data
> > > >>
> > > >>
> > > >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of
> > > >>-mammoth-mountain-ski-area/
> > > >>
> > > >>Just put together a simple proof-of-concept by taking the
> > > >>USGS D.E.M. (Digital Elevation Model) data in SDTS format,
> > > >>converted it to a huge array of Vertex3D objects and did a
> > > >>ghetto-fab "triangulation" of the vertices for the 
> Face3D objects.
> > > >>
> > > >>I'd honestly LOVE to put together a SDTS DEM to papervision3d
> > > >>Mesh3D conversion utility to literally load SDTS data on the
> > > >>fly, but that will not happen too soon =[
> > > >>
> > > >>It appears to be 3080 Vertex3D objects and 5933 Face3D
> > > >>objects with my ghetto-triangulation.
> > > >>
> > > >>The "wireframe" texture with doubleSided=false seems to do
> > > >>alright in terms of performance and falls within the 15sec
> > > >>script execution limitation.
> > > >>We'll see how this does with a texture applied, if I can even
> > > >>accomplish this easily.
> > > >>
> > > >>..comments?
> > > >>
> > > >>--
> > > >>Jim Palmer ! Mammoth Web Operations
> > > >>_______________________________________________
> > > >>Flashcoders@chattyfig.figleaf.com
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> > > >>
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> 
> 
> -- 
> Jordan Snyder
> Applications Developer
> Image Action LLC
> http://www.imageaction.com
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