Just throwing my two cents worth in here... 

As others pointed out, drawing circles around selections is "doable", but
isn't user-friendly. As I read through this the thought occurred to me. What
about using a drawn oval path as a movie clip for the mouse pointer that the
user clicks on a selection? This way you get the drawing selection that the
client wants, and you can control the size, spacing, position, hit test,
etc.

...Rob


-----Original Message-----
From: nik crosina [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, May 02, 2007 3:51 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] drawing with mouse / pen

thx, rich,

funnily enuogh this echos many of my concerns. there is really no faster nd
more convenient way of making a choice then point the mouse (pen, etc) and
click.
stil figuring out what th emotivation for this request was from the client -
if they aer looking for 'just a exciting new way' of eliciting user
interaction they mght be barking up the worng tree with this idea ....

nik c

On 5/2/07, Lists <[EMAIL PROTECTED]> wrote:
> Nik, if it can save you any energy, be sure you show a proof of 
> concept to your client/colleague before you get too hip-deep into 
> this. We've tried to do similar things in the past with little 
> success. The issue is not technical, it's more of a usability issue.
>
> If you provide a VISIBLE area in which to draw, the end result will be 
> that you're defeating the purpose of drawing freehand. You might as 
> well just click on the area you've dedicated. (Remember, these are 
> usability opinions, and your mileage may very. The crucial thing is 
> that, in what you've described, your opinion typically doesn't matter. 
> It's the collective opinion of your users and how well they 
> understand, and can complete, the task that matters.)
>
> If you want to draw anywhere, you can create an empty movie clip as a 
> canvas that allows you to draw over everything and, as you said, do a 
> stroke with no fill so you don't have to worry about closing the path, 
> and it looks more natural like a marker on a whiteboard. You can just 
> use lineTo and an interval if you want something simple, or smooth out 
> the line using curveTo and an interval. You can then determine the 
> geographical center of the circle and see if that coordinate matches 
> up with a hitTest on the answer clip. You can't use hit test between 
> circle and answer unless the answers are no where near each other. 
> But, you can say: center of circle is at 100,100, and 
> answerMC.hitTest(100,100,false) (No shape flag will be easier, I 
> think.)
>
> The problem will be one of user satisfaction. How hard is it to draw a 
> circle with the mouse? How accurately can they get it over the answer? 
> How many times do they have to do it? For example, doing this for a 
> five-question quiz is great. But for a 20 question quiz it is 
> unbearably tedious. You want to just click the answer and move on.
>
> Anyway, I suggest that you spend a little time with testers to see how 
> they react before committing.
>
> Rich
>
>
>
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-- 
Nik C
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