Yeah for this instance (Action Script) if you extend a class in the
licensed library then that extension must be available to all who ask
for it.
Robert Sanders wrote:
GPL means you have to release source to your game.
LGPL - well since it was written or C type langs. there is some
(heated) debate about how to define "linking" in the context of
dynamic languages; I've seen recently that there seems to be a
creative commons license that explicitly says "modification to code
must be shared, code that just calls library functions doesn't".
Henry Cooke wrote:
Hey folks,
I'm looking at using some GPL licensed code (Flade, to be specific) in a
game I'm building for my employers. However, I can't find a clear answer
anywhere as to what that implies for our source: does anyone know if
using
GPL licensed libraries means that we would have to release the source
to our
game? Or just the library, if I modify it? Or not at all? I assume
compiling
a SWF constitutes creating a binary version, but are we technically
"distributing" it if it's loaded from a web server?
Any insights would be greatly appreciated.
Henry
Addendum for Free Software people: I'm not trying to circumvent the GPL
here, just trying to understand the implications to my employer.
Personally,
I think open source is a fantastically good thing. I just need to
know if
I'm going to have to convince my bosses of that ;)
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