I'm able to use the hittest function for collision detection like in the
exemple thet you  gave me.
1. I have used a hitTest function which  make the bike return of 3 px  in
the opposite way it touched the ground, but in make the bike keep jumping,
because the bike y position is set to +5. So when it touch the ground it
make a little jump and re fell in the ground. Is there any way to stop the y
position of the bike when it touch the ground? I think it should be better
than making it move horizontally  up.
2.When the ground grows up(=it become  curved) the bike just stop. How could
I make it go over the "hill"?

2007/5/18, Helmut Granda <[EMAIL PROTECTED]>:

I figured as much but he did commented that he wanted to do a similar game
but not as complicated. So learning on how to do collision detection
should
be a good start :)

On 5/18/07, Joshua Sera <[EMAIL PROTECTED]> wrote:
>
> That game's actually not as simple as you might think,
> unless you already have the math background (verlet
> integration/swept circle hit tests/camera or viewport
> systems) to replicate what this game does. If you
> don't already know the math/algorithms for what I'm
> talking about, you'll want to google them.
>
> The author might be using Flash's hitTest() method for
> collision detection, but I kind of doubt it.
>
>
> --- Pedro Kostelec <[EMAIL PROTECTED]> wrote:
>
> > hi flash coders
> > First of all scuse me for my English
> > I'm quite new in flash and I want to create a game
> > like this one in this
> > website:
> > http://www.teagames.com/games/tgmotocross3/play.php
> > of course not so complicated, bcouse it would be my
> > 1st flash file
> > I was trying to do a motorbike riding on some ground
> > with the hitTest()
> > function, but It just doesn't work  becouse the
> > ground is a curved line and
> > the bike just get stright it when the ground grown
> > up.
> > If someone knows a good tutorial for such things,
> > please help me.
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>
>
>
>
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