I'm a programmer who would be relying on an art department to provide all the media, but I'm just not sure how to "set it up"... does this make sense?
...and being a programmer is why you don't know how to do it. :) I'm not sure anymore (too much of a programmer that shuns the timeline myself), but you can have sound on the timeline. You'll see the wave form on the timeline when you got it right, IIRC. That way, the framerate is enforced (the only way to enforce a certain framerate that I know of), meaning, the sound will play and frames are skipped if rendering doesn't keep up. So, there's not much to do for you. Odds are, if you tell the art department to have some sound on the timeline and then add synchronized animation to it, they'll automatically do it right without further instructions. This is "classic" Flash -- remember it used to be an animation tool and you need to be able to sync sound to an animation for it to be useful. The alternative probably would be to read the position in the clip and jump to the theoretical frame of the animation, or to have a FLV with metadata events at certain timestamps. Check out <http://inlet-media.de/flvtool2>. HTH, Mark On 5/30/07, LHWH Interactive <[EMAIL PROTECTED]> wrote:
These three "presentations" really have nothing in common except a couple of things I'm trying to figure out, but haven't ever actually done before, so I'm kinda lost. What I'm most interested in is, how *technically* do they synchronize the sound so well to the animation? I notice that no matter what kind of connection you're on, they all seem to run pretty well, and seemed to be synchronized pretty well. Have they split the soundtrack into smaller chunks? Are they somehow using "cuepoints" and actionscript to "direct" the animation and timeline? In my head, I see the sound as a separate movieclip that's being loaded with actionscript, and then cuepoints in the audio are kicking the playhead forward thru an animation, then stopping the playhead to wait for another "cue". Am I close? How would you set these up, technically speaking, from a production standpoint? Please, I know the "design" of them is all over the map, and I'm aware that there's actual video (greenscreened) in one, but generally, they all seem kinda like the same beast. Has anyone put together one of these sort of "powerpoint-y" presentations using flash with a voiceover track and synchronized animation to it? What pitfalls and advice could you offer? I'm fairly good at general Flash, and I don't think this is beyond my "realm" of work in Flash. I'm a programmer who would be relying on an art department to provide all the media, but I'm just not sure how to "set it up"... does this make sense? Below are three of these types of presentations that I was just randomly able to locate, but this is almost exactly what we want to try... http://www.dv3productions.com/E2IT/ http://software.emc.com/products/software_az/replistor.htm (on this page, click on the "orange box" labeled "View product demo") http://www.angelvisiontech.com/ _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
_______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

