I'm a programmer who would be relying on an art
department to provide all the media, but I'm just not sure how to "set
it up"... does this make sense?

...and being a programmer is why you don't know how to do it. :)

I'm not sure anymore (too much of a programmer that shuns the timeline
myself), but you can have sound on the timeline. You'll see the wave
form on the timeline when you got it right, IIRC. That way, the
framerate is enforced (the only way to enforce a certain framerate
that I know of), meaning, the sound will play and frames are skipped
if rendering doesn't keep up.

So, there's not much to do for you. Odds are, if you tell the art
department to have some sound on the timeline and then add
synchronized animation to it, they'll automatically do it right
without further instructions. This is "classic" Flash -- remember it
used to be an animation tool and you need to be able to sync sound to
an animation for it to be useful.

The alternative probably would be to read the position in the clip and
jump to the theoretical frame of the animation, or to have a FLV with
metadata events at certain timestamps. Check out
<http://inlet-media.de/flvtool2>.

HTH,
Mark



On 5/30/07, LHWH Interactive <[EMAIL PROTECTED]> wrote:
These three "presentations" really have nothing in common except a
couple of things I'm trying to figure out, but haven't ever actually
done before, so I'm kinda lost.

What I'm most interested in is, how *technically* do they synchronize
the sound so well to the animation? I notice that no matter what kind
of connection you're on, they all seem to run pretty well, and seemed
to be synchronized pretty well.

Have they split the soundtrack into smaller chunks?
Are they somehow using "cuepoints" and actionscript to "direct" the
animation and timeline?

In my head, I see the sound as a separate movieclip that's being
loaded with actionscript, and then cuepoints in the audio are kicking
the playhead forward thru an animation, then stopping the playhead to
wait for another "cue". Am I close?

How would you set these up, technically speaking, from a production standpoint?

Please, I know the "design" of them is all over the map, and I'm aware
that there's actual video (greenscreened) in one, but generally, they
all seem kinda like the same beast.

Has anyone put together one of these sort of "powerpoint-y"
presentations using flash with a voiceover track and synchronized
animation to it? What pitfalls and advice could you offer? I'm fairly
good at general Flash, and I don't think this is beyond my "realm" of
work in Flash. I'm a programmer who would be relying on an art
department to provide all the media, but I'm just not sure how to "set
it up"... does this make sense?

Below are three of these types of presentations that I was just
randomly able to locate, but this is almost exactly what we want to
try...

http://www.dv3productions.com/E2IT/

http://software.emc.com/products/software_az/replistor.htm
(on this page, click on the "orange box" labeled "View product demo")

http://www.angelvisiontech.com/
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