Matt,

I've found that there are 2 common reasons why bitmap fonts are blurry in
some regions:

1) The textfield has been stretched to a size other than 100% (even 100.1%
causes issues).  Check your Transform panel to make sure.

2) Certain characters within the text can cause problems.  For example, I'd
previously pasted some text from MS Word into a text file and loaded that
into a textfield with an embedded bitmap font.  Parts would be crisp, but
others blurry.  I narrowed it down to the apostrophe that was pasted from MS
Word (other characters can also cause issues).  Once i replaced it with a
plain apostrophe, it was all good.

Not sure if either of these is the cause for your situation, but its worth a
try.

Phil

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of matt
stuehler
Sent: Wednesday, June 13, 2007 8:52 AM
To: [email protected]
Subject: SPAM-LOW: Re: [Flashcoders] Bitmap text (no anti-alias) still
aliasing?


Alias,

My apologies - I was a little premature in my last post.

It looks like Flash doesn't properly calculate the height of static
text field using a device font IF you select "Use device fonts" and
select a particular font. However, if you use font = "_sans" as you
suggested (which forces the "use device fonts" setting), then Flash
does calculate the height correctly.

In other words, if you're using a device font, Flash will properly
calculate the height if the font is _sans, _serif, or _typewriter
(which is exactly what you suggested); but not if you use another
font.

All in all, this is a pretty good workaround for my particular
project, but I still wonder why the "Bitmap text (no anti-alias)"
setting doesn't work as you'd expect?

Thanks again.

Cheers,
Matt

On 6/13/07, matt stuehler <[EMAIL PROTECTED]> wrote:
> Alias,
>
> Many thanks for that suggestion!
>
> As you suggested, using device fonts does in fact fix the anti-aliasing
problem
>
> However, giving up the ability to use masks seems like a pretty
> serious compromise.
>
> Another problem this causes - I need to be able to determine the
> height of these text fields, and it looks like Flash isn't able to
> properly determine the height when device fonts are used. In other
> words, if you have a clip containing only a static text field that
> uses device fonts, Flash won't properly calculate the height of that
> clip.
>
> Is there a way around this issue too?
>
> Thanks again for you insight.
>
> Cheers,
> Matt
>
>
>
> On 6/13/07, Alias™ <[EMAIL PROTECTED]> wrote:
> > Don't use the "bitmap text" option in the properties tab, set the font
> > to "_sans", "_serif", or "_typewriter" instead. This will force flash
> > to use the machine's local device fonts instead. The only drawback
> > with this is that you may run into issues with masking/fading the
> > text, but it should be manageable if you're aware of the constraints
> > from the start.
> >
> > Hope this helps,
> > Alias
> >
> > On 13/06/07, matt stuehler <[EMAIL PROTECTED]> wrote:
> > > All,
> > >
> > > I'm working on an application with lots of long text content using
> > > 11pt fonts. To enhance readability, I'm using Bitmap text (no
> > > anti-alias).
> > >
> > > However, in long (tall) static text blocks, PARTS of the text are
> > > aliasing. In other words, the first few paragraphs will have have no
> > > anti-alias, then a few paragraphs will, and then the last few won't,
> > > even though it's all part of the same static text field.
> > >
> > > I've ensured that the _x and _y co-ordinates are integers, as are the
> > > _x and _y co-ordinates of the movieclip that contains the text field.
> > > And that movieclip is on level 0, so that means that the text field is
> > > definitely on integer pixels.
> > >
> > > The result is that the text looks terrible - parts are crystal clear,
> > > and other parts are blurry - the inconsistency is what's so annoying.
> > >
> > > Has anyone else run into this problem, or come up with a solution?
> > > I've tried a variety of fonts, and line-spacing, to no avail.
> > >
> > > Many thanks in advance for your advice and insight!
> > >
> > > Cheers,
> > > Matt Stuehler
> > > _______________________________________________
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