In AS3 is done like this...
import flash.utils.getDefinitionByName;
var ObClass:Class = getDefinitionByName( "fully.qualified.class.name" ) as
Class;
var instance = new ObClass();
On 6/18/07, elibol <[EMAIL PROTECTED]> wrote:
Not sure since eval() is gone.
Try keeping a reference for each class in some object and use it like a
hash
map.
import Circle;
import Square;
import Triangle;
var classes:Object {
"Circle":Circle
, "Square":Square
, "Triangle":Triangle
};
var list:Array = new Array("Circle","Square","Triangle");
for(var i=0;i<list.length;i++){
var cls:Class = classes[list[i]];
var instance:* = new cls();
}
It would be nice to see a less involved solution though...
On 6/18/07, Patrick Matte|BLITZ <[EMAIL PROTECTED]> wrote:
>
> Hey fellows, in AS3 how can I create class instances from a list of
> classes names. Take for example something like this:
>
> import Circle;
> import Square;
> import Triangle;
>
> var list:Array = new Array("Circle","Square","Triangle");
>
> for(var i=0;i<list.length;i++){
> var class = new list[i]();
> }
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