Thanks Fumio,
Works like a charm!!

jimbo

*********** REPLY SEPARATOR  ***********

On 6/28/2007 at 9:48 PM Fumio Nonaka wrote:

>When the statement you put is processed the play head in the btn_play
>instance is in the first frame, in which the over_mc instance does not
>exist.  This is what the error tells you.  Therefore
>InteractiveObject.mouseEnabled for over_mc cannot be set.
>
>       trace(btn_play.over_mc);  // Output: null
>
>The statement should be placed in the second frame of the btn_play, or
>inside the over_mc itself.
>_____
>Jim Berkey wrote:
>> Can you explain using' InteractiveObject.mouseEnabled' to allow a mc
>inside a mc acting as a button a little more? I have a mc called
>button_play, with the three frames (_up, _over, and _down), in the over
>frame, instead of a graphic, I placed a mc, gave it instance name over_mc,
>and on the main timeline, put:
>>
>> btn_play.over_mc.mouseEnabled = false;
>>
>> I got this error:
>> TypeError: Error #1009: Cannot access a property or method of a null
>object reference.
>>      at FinalAssets2_fla::MainTimeline/FinalAssets2_fla::frame1()
>
>Good luck,
>--
>Fumio Nonaka
>mailto:[EMAIL PROTECTED]
>http://www.FumioNonaka.com/
>My books<http://www.FumioNonaka.com/Books/index.html>
>Flash community<http://F-site.org/>
>_______________________________________________
>Flashcoders@chattyfig.figleaf.com
>To change your subscription options or search the archive:
>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>Brought to you by Fig Leaf Software
>Premier Authorized Adobe Consulting and Training
>http://www.figleaf.com
>http://training.figleaf.com



_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to