Hey dudes,
We're working on a as3 project here using Tweener as our animation
package, and i thought i'd pass along a tip that was driving me mad.
Anyone who's used as3 knows the steep learning curve that is taming the
memory usuage. Making sure nothing references an object, takes some
serious foresight and lots guess and check when trying to track down the
left over references.
(...)
The solution is ugly but simple, don't make anonymous functions in the
function that calls tweener, OR write a anon function as the call back
(onUpdate: function(){}.
Thanks, Mario, I'll investigate the issue later and find an automatic
solution.
I'm a bit surprised because the objects and function references *do* get
removed after the tweening is done, but we might be missing something
about how AS3 saves references to anonymous objects.
Zeh
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