Hi,
yes I have set up some kind of global mechanism for AS2.

You can find it here
http://www.objectpainters.com/downloads/globalerrorhandler.zip

I will post information about it soon, look here for some basic info
http://objectpainters.com/blog/?p=32

Basically, its a simple RuntimeException that extends Error, so you still
can do 'throw new RuntimeException (...)'
You can subclass that as well for your own error types, an example is
included for Assert and AssertionFailedException.

What this class does is, you throw it, and you have to catch it and consume
it (check the included example).
If you do not consume the error, a default error handler (your global error
handler) will be called.

So even if you throw an error from an asynchronous call (eg the parse method
of an xml callback) it will still be shown if you dont handle it.

HTH,
JC




On 7/14/07, dcamp <[EMAIL PROTECTED]> wrote:

I was trying to figure out if there is a way to set up a global error
handler.  This would catch all errors that will occur in a program.  I
have tried putting the entry point in a try...catch block and also add
listeners to the stage, but I am not able to handle reference errors.

If anyone has attempted this or has an insight please let me know.

_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to