Hello :) In my opensource framework you can use a log model and catch the errors with it.
1 - Vegas page project : http://code.google.com/p/vegas/ 2 - Install my framework : http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN 3 - My framework use an event model based on the W3C DOM2/3 event model like AS3 event model. http://code.google.com/p/vegas/wiki/VegasTutorialsEvents 4 - My log model use a polymorphisme with the mx.logging.* package in the Flex SDK but you can use my library in AS2, AS3, SSAS, Javascript. http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/vegas/logging/ 5 - To catch the errors i use my vegas.errors.* package : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/vegas/errors/ This package contains the abstract class AbstractError, with this class you can creates your customs exceptions. 6 - You can try the example in the repository of the project to understand the mecanism of my library : - Errors : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/vegas/errors/ - Logging : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/vegas/logging/ PS : my log model use internal or external targets to dispatch the logs of the application.. you can find in my SVN repository the FlashInspector and the SOS consoles : http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/tools/ EKA+ :) 2007/7/14, Hans Wichman <[EMAIL PROTECTED]>:
Hi, yes I have set up some kind of global mechanism for AS2. You can find it here http://www.objectpainters.com/downloads/globalerrorhandler.zip I will post information about it soon, look here for some basic info http://objectpainters.com/blog/?p=32 Basically, its a simple RuntimeException that extends Error, so you still can do 'throw new RuntimeException (...)' You can subclass that as well for your own error types, an example is included for Assert and AssertionFailedException. What this class does is, you throw it, and you have to catch it and consume it (check the included example). If you do not consume the error, a default error handler (your global error handler) will be called. So even if you throw an error from an asynchronous call (eg the parse method of an xml callback) it will still be shown if you dont handle it. HTH, JC On 7/14/07, dcamp <[EMAIL PROTECTED]> wrote: > > I was trying to figure out if there is a way to set up a global error > handler. This would catch all errors that will occur in a program. I > have tried putting the entry point in a try...catch block and also add > listeners to the stage, but I am not able to handle reference errors. > > If anyone has attempted this or has an insight please let me know. > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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