Though, one could just use Haxe instead...

Yeah, I prefer it anyway.
But I wonder, did anybody compare haXe vs AS3 bytecode yet? A
decompiler is likely to assume AS3 has been used, and maybe haXe
creates sufficiently different bytecode to confuse it.

Mark



On 7/19/07, Jon Bradley <[EMAIL PROTECTED]> wrote:
It's basically a macro process for compiling AS classes.

One of the side effects is that it can be to obfuscate SWF files by
using your own re-write rules. Hit up the second page of the thread
to see a bit more information.

Macros are pretty cool stuff. Though the author of the toolset isn't
quite accurate in the decompiling aspect of things - basically saying
you can munge the intrinsic classes, which isn't possible. Those
classes still make calls to Player internals and can be followed
backward through the classes to 'fix' any obfuscation. So, maybe half
your code in the end will be pretty funked up. That's still probably
more than enough to make use of the decompiled code.

Bit tricky to setup and use, but it's pretty powerful if you need to
do conditional compiling and get some serious speed boosts (similar
to flasm hacking). Though, one could just use Haxe instead...

cheers,

jon


On Jul 18, 2007, at 7:32 PM, Latcho wrote:

> whats this?
>
> Jon Bradley wrote:
>> Or, if you're a masochist:
>>
>> http://www.kirupa.com/forum/showthread.php?t=256400
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