There's a constant demand for SWF obfuscation -- any good application, especially things like standalone games, is a ripe target for theft and rebranding. *cough ebaumsworld cough* And business clients are often afraid of plagiarism by real or imagined rivals: if they didn't want to be the first and the fanciest, they wouldn't be hiring us, right?

Personally, I figure that if someone copies directly, it's obvious, and does them no credit; if they borrow ideas or even code concepts, good: a fellow programmer or designer is learning from my work. But clients don't always think that way -- and we have to keep them happy -- so this avenue of experiment is valuable and important. We always have to tell the client that absolute protection is impossible... but we can also tell them that we've put plenty of obstacles down. Code-hiders and code-crackers, play on!

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