Danny Kodicek wrote:
 The only method I can think of that might do what you're looking for is to
have some of the actual code work on the server. So for example you'd do
something that has a fundamental effect in the game, but you make its code
run on your server instead of on the client and just return the result (not
that different from making a multiplayer game with server-side scripting and
a dumb client).
That's a good idea. It would have to be something with a real effect on the game, though, not just some authorization token which could easily be replaced or commented out. And then we're getting away from the real point of this sort of effort -- clients often want to keep their methods or innovations secret. You can't hide, say, a GUI component by backending part of it.

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