>
> My problem comes down to that much of the code is dealing with defining code 
> for different events for movie clips in my movie. But 
> a lot of these movie clips have not yet appeared on the timeline when the 
> movie start, and when the constructor for main_mc is 
> run.
>

Don't use the constructor to "get things done". Use the MovieClip.onLoad method.


class Application extends MovieClip {

    function Application(){
        // don't do anything here
        // except for setting certain MovieClip properties, like:
        tabEnabled = false;
        tabChildren = true;
        _focusrect = false;
    }

    function onLoad():Void {
        // child assets on stage will be "ready"
    }

}

regards,
Muzak


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