If you're able to store the images in SWF format instead of something like
JPG, you could set up your SWFs so that they're covered with a black
rectangle MovieClip by default and then you flip the _visible property to
false in your application when you load them in. That way, if people try to
look at the SWF from the browser's cache, they'll just see a big black
rectangle but within your app, the photo is visible. 

Just a thought.

Jack

-----Original Message-----
Date: Mon, 6 Aug 2007 16:17:32 +0200
From: "Niels Endlich" <[EMAIL PROTECTED]>
Subject: [Flashcoders] Prevent flash from caching the loaded assets
To: <[email protected]>
Message-ID:
        <[EMAIL PROTECTED]>
Content-Type: text/plain;       charset="US-ASCII"

We are making a game in which people have to quess what's on a photo
while viewing it through a little moveable hole. The images will be
loaded from the server. The problem is caching. To cheat is easy...
watch the cached files. Is there a way to prevent flash from caching the
loaded assets or does anyone has an other solution?

Thanks,
 
Niels



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