Yes, the SWF would be easy to decompile, but I think as soon as you start worrying about someone decompiling the SWF to cheat you're pretty much out of luck, as they can always decompile your game's SWF instead and find out everything there is to know about the game. That would probably give them a lot more options for cheating. :)
If you want to go the AMFPHP route (which I'm not familiar with at all) and sending a large array is having problems, why not split it up? Send a couple smaller arrays and then combine them on the client side. -Andy On 8/6/07, Niels Endlich <[EMAIL PROTECTED]> wrote: > It seems to me that the swf is easy to decompile and the photo also... > > We were working on sending an array with amfphp which contains the pixel > information and use BitmapData setPixel to "plot" the image. > But it seems that AMFPHP isn't able to send such a large array (800x600pix). > > Has anyone done somthing like this before? > > > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens eric e. dolecki > Verzonden: maandag 6 augustus 2007 20:51 > Aan: [email protected] > Onderwerp: Re: [Flashcoders] Prevent flash from caching the loaded assets > > "http://foo.domain.com/images/imageContainer.swf?e=" + getDate() > > all images could be in 1 swf and called out. > > > On 8/6/07, Ian Thomas <[EMAIL PROTECTED]> wrote: > > > > That's a wonderfully neat idea. :-D > > > > Ian > > > > On 8/6/07, Jack Doyle <[EMAIL PROTECTED]> wrote: > > > If you're able to store the images in SWF format instead of something > > like > > > JPG, you could set up your SWFs so that they're covered with a black > > > rectangle MovieClip by default and then you flip the _visible property > > to > > > false in your application when you load them in. That way, if people try > > to > > > look at the SWF from the browser's cache, they'll just see a big black > > > rectangle but within your app, the photo is visible. > > > > > > Just a thought. > > > > > > Jack > > _______________________________________________ > > [email protected] > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > _______________________________________________ > [email protected] > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

