This looks interesting, though I don't need an actual 3D renderer to view the 
objects. I was unclear in my previous mail, all the 400+ objects are in the 
same scene(!). And this scene is to be viewed from 3-4 different viewpoints. 
Also, again something I missed in my previous post, the objects need to come in 
as vectors! So one scene - many camera view points to look at these 3D object 
(like 400 proteins structures) - which get rendered out as vector line art - 
and the naming convention from 3D Max follows too - bring into flash - convert 
them into 400+ unique movieclips so I can interact with them - rollovers - 
other fun stuff.

I am going to check out this script and see if I can modify it to output as an 
eps/ai file with each object named or in a different layer and a unique name. 
Then run a jsfl script or something(!) and convert each of these vector objects 
into movie clips with unique names and attach a 4-5 different class files 
depending on their name (molA001-molA100 to have classA, molB001-molB201 to 
have classB etc....)

Tall order.

Thanks for your responses.

A.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Grden
Sent: Tuesday, August 07, 2007 5:41 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] 3StudioMax to Flash CS3

this might be what you're after:

http://www.dreammania.net/showcase/as3-geom-class-exporter-for-3ds-max-english/

though, you'd need Papervision3D to render it, still might be what you're
after.

On 8/7/07, Ashwan Wadhwa <[EMAIL PROTECTED]> wrote:
>
> Hello!
>
> Here is what I am trying to do, maybe someone can point me to some
> resources that will help me !
>
> I have 3D model in 3DStudio Max and I need to import some 400+ unique 3D
> objects into Flash and convert them to movie clips . Each 3D object is
> individually named, and I need to make sure the naming convention follows
> through into Flash. I need to do this process multiple times while using
> different camera angles. I don't need to preserve the 3D functionality in
> Flash - so I don't need to use PaperVision, Sandy etc.  Are there any
> reference scripts, commercial plug-ins etc??
>
> I am assuming : Writing a Script in Max -> AI File or something -> Import
> into Max -> Some kind of a JSFL script to convert the objects.
>
> Thanks!!
> Ashwan.
>
> _______________________________________________
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>



--
[  JPG  ]
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to