use Math..... :))) your turn :)

On 8/10/07, David Ngo <[EMAIL PROTECTED]> wrote:
>
> Uh, and what if I just need to do some mathematical calculations that have
> nothing to do with MovieClips or visual elements?
>
> :)
>
>
> Not all classes need to be associated with MovieClips (either by
> inheritance
> or composition/aggregation). Classes are nothing more than Objects that
> can
> have methods (aka functions) and/or properties (aka variables) and can
> even
> inherit (extends) an existing Class/Object type or implement (err, I guess
> implements) an interface. Inherently, all classes extend Object anyways
> but
> that's probably out of the scope of this discussion.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Hans
> Wichman
> Sent: Friday, August 10, 2007 4:16 PM
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Classes 101 [was: Version control and Flash ]
>
> Hi,
>
> well ofcourse lots of ways lead to Rome.. trouble is even more ran past
> it,
> into a chasm most likely, but you probably see two types of scenario's
> that
> are most common:
>
> 1. your class extends a movieclip
> 2. your class wraps a movieclip
>
> I dont want to get into a discussion on what the better solution, both
> cases
> are similar.
>
> In your example you have a button.
> This button is probably on a screen/view/form whatever.
>
> Commonly you will implement a class for this form. As said either it
> subclasses the movieclip containing the button directly (which means you
> will have a reference, you'll only need to declare it again in the class
> to
> satisfy the compiler eg
>
> class MyForm extends MovieClip {
>
> }
>
>
>
> On 8/10/07, Marcelo Wolfgang <[EMAIL PROTECTED]> wrote:
> >
> > On 8/10/07, Hans Wichman <[EMAIL PROTECTED]> wrote:
> > > Hehe no worries there, I'm sure we all do stuff that causes someone
> else
> > to
> > > say they need to kill... etc :)
> > > It was meant as a joke nothing harsh to be honest:).
> >
> > I got it :)
> >
> > > You are hijacking this thread though, which is in itself ofcourse
> enough
> > > reason to ... :)
> >
> > Sorry, I was about to ask about this for quite sometime, but I'm too
> > f. busy recently and when I saw the joke I had to answer :)
> >
> >
> > > Some answer though:
> > > - you dont code AS2 classes on frames, you just write as2 classes in
> > files.
> > > Once you compile your movie, flash lets you specify in which frame
> your
> > > classes should be exported.
> >
> > I think what I don't get the most is how do I transform this
> >
> > function myFunction(){
> > return this;
> > }
> >
> > to a class and how I can call it later in something like
> >
> > btClose_mc.onRelease = myFunction();
> >
> > i'm thinking in buying moock's essential actionscript 3, but I'm
> > afraid it will hard to jump from where I'm now to where the book is.
> >
> > TIA
> > Marcelo Wolfgang
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