so the new code reads:

MovieClip.prototype.mcbounceload = function () { 
        bounce = 0.4;
        speed = 0.9;
        xpos = _x;
        ypos = _y;
};

MovieClip.prototype.mcbounceenter = function () {
        x = x*bounce+(xpos-_x)*speed;
        _x += x;
        y = y*bounce+(ypos-_y)*speed;
        _y += y;

};

on each MC this is the code:

onClipEvent (load) {
        mcfedernload();
}
onClipEvent (enterFrame) {
        mcfedernenter();
}

code on each button:

on (release) {
        _parent.mc2.xpos = 26;
        _parent.mc2.ypos = 247;
        _parent.mc3.xpos = 26;
        _parent.mc3.ypos = 267;
        _parent.mc4.xpos = 26;
        _parent.mc4.ypos = 287;
        _parent.mc5.xpos = 26;
        _parent.mc5.ypos = 307;

Does this help??



--- Jesse Graupmann <[EMAIL PROTECTED]> wrote:

> AS 2.0 is case sensitive. You can start by changing
> Movieclip to MovieClip
> 
> Not sure why you are using a function as a
> multiplier, so you might want to
> get rid of theMover reference inside itself.



       
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