> I'm a high school teacher who's decided to teach "Intro to
> Programming" using Actionscript (2.0 for now, waiting for the school
> to upgrade).

You don't have to limit yourself to AS2 just because your school's
Flash version isn't CS3 yet.
If you plan to go the OOP route, and Pong specifically, there probably
won't be that much in terms of timeline animation anyway. You'll have
graphics for the paddles, the ball and the score. That'll pretty much
be it, the rest will be code. You don't need the Flash IDE for that.
I'd recommend you have a look at the Flex 2 SDK (or even haXe[.org]).

There are several reasons why I believe that it is an alternative you
should consider:
AS2 is on the way out, AS3 will stay. AS3's API is more consistent.
AS3 is compiled for the new (much faster) VM, which is a big advantage
for games. Finally, and this is the most important reason IMHO, the
Flex 2 SDK is free, so your students can (legally) install it at home.

Mark




On 8/20/07, Mike Reilly <[EMAIL PROTECTED]> wrote:
> Hi there -
>
> I'm a high school teacher who's decided to teach "Intro to
> Programming" using Actionscript (2.0 for now, waiting for the school
> to upgrade).
>
> I'd prefer to take an OO approach, and use games in doing so.  For
> example, my first game would be a Pong copy.  Lots of basics in there
> to learn the environment, basic principles, etc.
>
> So, I was wondering if anyone out there knew of good resources, wanted
> to contribute (hell, I'll give you all the credit, you can write a
> book, etc.), collaborate, share.  I've search most of the tutorial
> sites, but most code is not a great OO example for Flash games due to
> little OO, or too much complexity for the beginner.
>
> Your input is welcome, rock on.
>
> Mike
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