Hi Maurice, What you could do is place a movieclip in the second frame that contains all the sounds on different layers (don't forget to put it on "stop"). It's not a very clean solution but it works :).
Regards, Meinaart / McVirusS -----Oorspronkelijk bericht----- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens maurice sallave Verzonden: vrijdag 8 februari 2008 8:48 Aan: flashcoders@chattyfig.figleaf.com Onderwerp: [Flashcoders] sound object in AS2 Hi, This is my first post so please bare with me. Presently I'm using the sound object class in AS2 to control my sounds and using the linkage id to attach my sounds appropriately. The problem I'm having is that when I "export in first frame" for a couple of audio files the presence of my loader goes down. Meaning that I don't start to see my loader till it's at around 50%, I'd actually like to see it start at 0%. When I uncheck "export in first frame" my loader shows more, but I don't hear any sound playing right away and I do have *soundobject.start* both times. Is there a better way to load sound files into flash where I can see my loader start, hopefully at 0%, and play my sound right away? I'm using sound object so that I can better control the many sounds on this project or maybe my approach is wrong. Thanks for any help. _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders