So are the audio files to be set at stream or event?

On Feb 8, 2008 3:48 AM, Jimbo <[EMAIL PROTECTED]> wrote:

> Yes, that is the way to get around this, also make sure that you uncheck
> 'export in first frame' in your assets - when you uncheck that box, the
> compiler will not export the asset at all, so you need to physically place
> it on frame 2 or later, but before they are neeeded. Then the frame 1 'load'
> is only the weight of the preloader itself.
> hth,
> jimbo
>
> *********** REPLY SEPARATOR  ***********
>
> On 2/8/2008 at 9:42 AM McVirusS wrote:
>
> >Hi Maurice,
> >
> >What you could do is place a movieclip in the second frame that contains
> >all
> >the sounds on different layers (don't forget to put it on "stop"). It's
> not
> >a very clean solution but it works :).
> >
> >Regards,
> >Meinaart / McVirusS
> >
> >-----Oorspronkelijk bericht-----
> >Van: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] Namens maurice sallave
> >Verzonden: vrijdag 8 februari 2008 8:48
> >Aan: [email protected]
> >Onderwerp: [Flashcoders] sound object in AS2
> >
> >Hi,
> >This is my first post so please bare with me.  Presently I'm using the
> >sound
> >object class in AS2 to control my sounds and using the linkage id to
> attach
> >my sounds appropriately.  The problem I'm having is that when I "export
> in
> >first frame" for a couple of audio files the presence of my loader goes
> >down.  Meaning  that I don't start to see my loader till it's at around
> >50%,
> >I'd actually like to see it start at 0%.  When I uncheck "export in first
> >frame" my loader shows more, but I don't hear any sound playing right
> away
> >and I do have *soundobject.start* both times.  Is there a better way to
> >load
> >sound files into flash where I can see my loader start, hopefully at 0%,
> >and
> >play my sound right away?  I'm using sound object so that I can better
> >control the many sounds on this project or maybe my approach is wrong.
> >Thanks for any help.
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