Glen, thanks for your reply. Previously with AS2, I have used the Linkage / AS2 class file > method, so this is a similar thing. Look at Keith Peter's post here for > some direction: > http://www.bit-101.com/blog/?p=853
I'd like to mention one thing here about embedding symbols (movieclips). The matter is that, if the mc has only one frame (as most of my symbols do), it's embedded as mx.core.SpriteAsset and should be use as is or casted to Sprite. Similarly, if the symbol has 2+ frames, it's embedded as mx.core.MovieClipAsset and can be casted to MovieClip. I spend several hours in frustration before found this in EAS3 book :-). FD3 allows you to create Flex / Flash projects so I guess the Flex > one includes the framework if you use it (sorry, a few weeks since I did > the "Hello World" stuff and have forgotten the exact bits). So do I :-) Actually, everything goes ok, unless I'm trying to use components ( mx.controls.*). No problem using them in mxml file, but, to use them in AS3, seems I need 1) "minimal" mxml to load application 2) make main class to extend mx.core.Application (not Sprite) >From the other hand, there is NO way to use fl.controls.* (and other non-intristics) w/o Flash CS3 installed. Hence was the question - trying to make the "required" mxml as small as possible. BTW, Flexcoders have several posts about it, but seems they feel ok using "script" tag in mxml. While I'd prefer to have well-planned class structure... -- -- Best regards, GregoryN ================================ http://GOusable.com Flash components development. Usability services. _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

