Not usually, items outside the screen aren't usually "rendered" unless you have filters applied to the entirety of the thing or there's something else forcing them to do so.

Using scrollRect can also really help you combat most manners of framerate loss specially with big objects or images. Complex movies with no scale/rotation transformation can also benefit from cacheAsBitmap.

But that's just academic talk. You should just try and do it. If/when it's too slow, then you'll have to look into what'll make it faster.

Zeh

Allandt Bik-Elliott (Receptacle) wrote:
would making items offstage _visible = false help with this?

the clips won't be complicated to be honest but they will be plentiful - when zooming (1 level of zoom - i'm not a masochist) i will have 100 points plus the tick marks on the timeline plus the backgrounds (flat colour) of the time periods to move

any images etc will be loaded once the animation is complete



On 20 Feb 2008, at 18:19, Zeh Fernando wrote:

Yes, but the biggest problem is usually with the rendering. If you're going to move 100 extremely complex movieclips and the framerate is bad, no tween class will help you make it faster because the bottleneck will be on rendering and not on the code.

Zeh

Allandt Bik-Elliott (Receptacle) wrote:
Hi all
I'm going to be doing a zooming timeline (similar to the frankly stunning one at http://www.bbc.co.uk/history/british/launch_tl_british.shtml) from scratch and I was hoping someone would be able to answer a question for me if i wanted to do the zoom with the actionscript tween and easing classes, would they be able to cope with moving 100 or more clips at once? or would i be better off with a more traditional onEnterFrame / delete onEnterFrame and some kind of updateScreen routine? Either way, i'll probably have to reduce the _quality of the movie while the animation runs to keep it smooth
hope you can help
allandt
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