thanks for the input, zeh
alz
On 20 Feb 2008, at 19:32, Zeh Fernando wrote:
Not usually, items outside the screen aren't usually "rendered"
unless you have filters applied to the entirety of the thing or
there's something else forcing them to do so.
Using scrollRect can also really help you combat most manners of
framerate loss specially with big objects or images. Complex movies
with no scale/rotation transformation can also benefit from
cacheAsBitmap.
But that's just academic talk. You should just try and do it. If/
when it's too slow, then you'll have to look into what'll make it
faster.
Zeh
Allandt Bik-Elliott (Receptacle) wrote:
would making items offstage _visible = false help with this?
the clips won't be complicated to be honest but they will be
plentiful - when zooming (1 level of zoom - i'm not a masochist) i
will have 100 points plus the tick marks on the timeline plus the
backgrounds (flat colour) of the time periods to move
any images etc will be loaded once the animation is complete
On 20 Feb 2008, at 18:19, Zeh Fernando wrote:
Yes, but the biggest problem is usually with the rendering. If
you're going to move 100 extremely complex movieclips and the
framerate is bad, no tween class will help you make it faster
because the bottleneck will be on rendering and not on the code.
Zeh
Allandt Bik-Elliott (Receptacle) wrote:
Hi all
I'm going to be doing a zooming timeline (similar to the frankly
stunning one at http://www.bbc.co.uk/history/british/
launch_tl_british.shtml) from scratch and I was hoping someone
would be able to answer a question for me
if i wanted to do the zoom with the actionscript tween and
easing classes, would they be able to cope with moving 100 or
more clips at once? or would i be better off with a more
traditional onEnterFrame / delete onEnterFrame and some kind of
updateScreen routine?
Either way, i'll probably have to reduce the _quality of the
movie while the animation runs to keep it smooth
hope you can help
allandt
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