Something like:
private function greenTint(e:MouseEvent):void {
var ctfm:ColorTransform = new ColorTransform();
ctfm.color = 0x00ff00;
e.target.transform.colorTransform = ctfm;
}
private function redTint(e:MouseEvent):void {
var ctfm:ColorTransform = new ColorTransform();
ctfm.color = 0xff0000;
e.target.transform.colorTransform = ctfm;
}
Kenneth Kawamoto
http://www.materiaprima.co.uk/
anuj sharma wrote:
How do I change the color of one sprite. I am sorry but I am little
unclear of how does it work both toggling or change Sprite color. I am
little new to this language .
Please help me out
Thanks
Anuj
On Tue, Mar 4, 2008 at 1:29 PM, Kenneth Kawamoto
<[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
To make your approach work, you can draw a rectangle in ldrBdr and
bdrRep (one in red and one in green) and toggle the alpha of one of them
sits above the other (if you addChild() it goes above everything already
in the display list).
Or just change the colour of one border Sprite instead.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
anuj sharma wrote:
> Hi Kenneth
> Thanks for the reply. So what's the solution of my problem?
> Thanks
> Anuj
>
> On Tue, Mar 4, 2008 at 1:01 PM, Kenneth Kawamoto
> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
<mailto:[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>>> wrote:
>
> I think it's a typo but your BdrRep has no rectangle drawn,
and even if
> you did have the rectangle, toggling the alpha of Sprite
underneath will
> not give you any visual feedbacks...
>
> Kenneth Kawamoto
> http://www.materiaprima.co.uk/
>
> anuj sharma wrote:
> > Hi all
> > I am trying to implement hit object in my project. I have
sprite
> class and I
> > am loading multiple instances of UI Loader in my sprite
class and
> displaying
> > it on the main screen. The user can drag and drop those
UILoaders
> on the
> > main stage wherever they want.My aim was that if user
drops one
> UIloader on
> > top of already placed UiLoader, then the already placed
UILoader
> will be
> > replaced with the dropped UILoader. I am successful in
> implementing that by
> > hitting hitTestObject method. All of my UIloaders are having
> green color
> > border. Now my requirement is that as soon as the user places
> UILoader on
> > top of already existing UILoader , the UILoader which is
going to be
> > replaced changes border color from green to red showing
the user
> that the
> > UIloader is being replaced and on Mouse release the
UiLoader is
> going to be
> > replaced.
> > In short on mouse over, the border color has to be changed
and on
> mouse
> > release, object has to be replaced. I am adding my
rectangle(in
> Sprite
> > Container) as the border to the UILoader. Below is some
code to
> make things
> > little clearer
> > Please help me in figuring out the problem.
> > Any help will be appreciated.
> > Thanks
> > Anuj
> > /*********************CODE********************
> > //UILoader Being Created
> > function CreateUILoaderObject(num:Number):DisplayObject
> > {
> > var myUILoader:UILoader = new UILoader();
> > var container:Sprite=new Sprite();
> > myUILoader.name="myUILoader";
> > myUILoader.source = "/video/pic_"+(num+1)+".swf";
> > myUILoader.load();
> >
> > //Defining Border for the Selected Camera
> > var ldrBdr:Sprite = new Sprite();
> > ldrBdr.name = "border";
> > ldrBdr.alpha=0;
> > ldrBdr.graphics.lineStyle(2, 0x00ff00);
> > ldrBdr.graphics.drawRect(myUILoader.x+23,
myUILoader.y+45,
> > myUILoader.width, myUILoader.height);
> >
> > //Defining Border for the replaced Camera
> > var BdrRep:Sprite=new Sprite();
> > BdrRep.name="RepBorder";
> > BdrRep.alpha=0;
> > ldrBdr.graphics.lineStyle(2, 0x00ff00);
> > ldrBdr.graphics.drawRect(myUILoader.x+23,
myUILoader.y+45,
> > myUILoader.width, myUILoader.height);
> >
> > myUILoader.addChild(ldrBdr);
> > myUILoader.addChild(BdrRep);
> > container.addChild(myUILoader);
> >
> >
> > //Enabling Dragging & Dropping of Video Loader
Anywhere
> >
> myUILoader.addEventListener(MouseEvent.MOUSE_DOWN,dragUILoader);
> >
> myUILoader.addEventListener(MouseEvent.MOUSE_UP,dropUILoader);
> >
> myUILoader.addEventListener(MouseEvent.MOUSE_OVER,showBorder);
> >
myUILoader.addEventListener(MouseEvent.MOUSE_OUT,hideBorder);
> > return myUILoader;
> > }
> >
> > //Show the selected Camera with green Border
> > function showBorder(e:MouseEvent):void
> > {
> > e.target.getChildByName("border").alpha=1;
> > }
> > function hideBorder(e:MouseEvent):void
> > {
> > e.target.getChildByName("border").alpha=0;
> > }
> > //UILoader to be replaced
> > function dropUILoader(e:MouseEvent):void
> > {
> >
> > if(e.target is UILoader)
> > {
> > var myUILoader:UILoader = e.target as
UILoader;
> >
> > if (mouseY<746)
> > {
> > myUILoader.stopDrag();
> > var
> trackChild:Number=container.getChildIndex(myUILoader);
> > var childContainer:DisplayObject=
container.getChildAt
> > (trackChild);
> > for (var z:Number=0;
> z<=container.numChildren-1;
> > z++)
> > {
> > var
> restChild:DisplayObject=container.getChildAt
> > (z);
> > if ((childContainer!=restChild)&&(
> > childContainer.hitTestObject(restChild))==true)
> > {
> >
container.removeChild(restChild);
> > }
> > }
> > }
>
>
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