Thanks a lot
Its fixed now.
Appreciate it
Anuj

On Wed, Mar 5, 2008 at 2:32 AM, Kenneth Kawamoto <[EMAIL PROTECTED]>
wrote:

> Something like:
>
> private function greenTint(e:MouseEvent):void {
>    var ctfm:ColorTransform = new ColorTransform();
>    ctfm.color = 0x00ff00;
>    e.target.transform.colorTransform = ctfm;
> }
>
> private function redTint(e:MouseEvent):void {
>    var ctfm:ColorTransform = new ColorTransform();
>    ctfm.color = 0xff0000;
>    e.target.transform.colorTransform = ctfm;
> }
>
> Kenneth Kawamoto
> http://www.materiaprima.co.uk/
>
> anuj sharma wrote:
> > How do I change the color of one sprite. I am sorry but I am little
> > unclear of how does it work both toggling or change Sprite color. I am
> > little new to this language .
> > Please help me out
> > Thanks
> > Anuj
> >
> > On Tue, Mar 4, 2008 at 1:29 PM, Kenneth Kawamoto
> > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >     To make your approach work, you can draw a rectangle in ldrBdr and
> >     bdrRep (one in red and one in green) and toggle the alpha of one of
> them
> >     sits above the other (if you addChild() it goes above everything
> already
> >     in the display list).
> >
> >     Or just change the colour of one border Sprite instead.
> >
> >     Kenneth Kawamoto
> >     http://www.materiaprima.co.uk/
> >
> >     anuj sharma wrote:
> >      > Hi Kenneth
> >      > Thanks for the reply. So what's the solution of my problem?
> >      > Thanks
> >      > Anuj
> >      >
> >      > On Tue, Mar 4, 2008 at 1:01 PM, Kenneth Kawamoto
> >      > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> >     <mailto:[EMAIL PROTECTED]
> >     <mailto:[EMAIL PROTECTED]>>> wrote:
> >      >
> >      >     I think it's a typo but your BdrRep has no rectangle drawn,
> >     and even if
> >      >     you did have the rectangle, toggling the alpha of Sprite
> >     underneath will
> >      >     not give you any visual feedbacks...
> >      >
> >      >     Kenneth Kawamoto
> >      >     http://www.materiaprima.co.uk/
> >      >
> >      >     anuj sharma wrote:
> >      >      > Hi all
> >      >      > I am trying to implement hit object in my project. I have
> >     sprite
> >      >     class and I
> >      >      > am loading multiple instances of UI Loader in my sprite
> >     class and
> >      >     displaying
> >      >      > it on the main screen. The user can drag and drop those
> >     UILoaders
> >      >     on the
> >      >      > main stage wherever they want.My aim was that if user
> >     drops one
> >      >     UIloader on
> >      >      > top of already placed UiLoader, then the already placed
> >     UILoader
> >      >     will be
> >      >      > replaced with the dropped UILoader. I am successful in
> >      >     implementing that by
> >      >      > hitting hitTestObject method. All of my UIloaders are
> having
> >      >     green color
> >      >      > border. Now my requirement is that as soon as the user
> places
> >      >     UILoader on
> >      >      > top of already existing UILoader , the  UILoader which is
> >     going to be
> >      >      > replaced changes border color from green to red showing
> >     the user
> >      >     that the
> >      >      > UIloader is being replaced and on Mouse release the
> >     UiLoader is
> >      >     going to be
> >      >      > replaced.
> >      >      > In short on mouse over, the border color has to be changed
> >     and on
> >      >     mouse
> >      >      > release, object has to be replaced. I am adding my
> >     rectangle(in
> >      >     Sprite
> >      >      > Container) as the border to the UILoader. Below is some
> >     code to
> >      >     make things
> >      >      > little clearer
> >      >      > Please help me in figuring out the problem.
> >      >      > Any help will be appreciated.
> >      >      > Thanks
> >      >      > Anuj
> >      >      > /*********************CODE********************
> >      >      > //UILoader Being Created
> >      >      >     function
> CreateUILoaderObject(num:Number):DisplayObject
> >      >      >     {
> >      >      >         var myUILoader:UILoader = new UILoader();
> >      >      >         var  container:Sprite=new Sprite();
> >      >      >         myUILoader.name="myUILoader";
> >      >      >         myUILoader.source = "/video/pic_"+(num+1)+".swf";
> >      >      >         myUILoader.load();
> >      >      >
> >      >      >         //Defining Border for the Selected Camera
> >      >      >         var ldrBdr:Sprite = new Sprite();
> >      >      >         ldrBdr.name = "border";
> >      >      >         ldrBdr.alpha=0;
> >      >      >         ldrBdr.graphics.lineStyle(2, 0x00ff00);
> >      >      >         ldrBdr.graphics.drawRect(myUILoader.x+23,
> >     myUILoader.y+45,
> >      >      > myUILoader.width, myUILoader.height);
> >      >      >
> >      >      >         //Defining Border for the replaced Camera
> >      >      >         var BdrRep:Sprite=new Sprite();
> >      >      >         BdrRep.name="RepBorder";
> >      >      >         BdrRep.alpha=0;
> >      >      >         ldrBdr.graphics.lineStyle(2, 0x00ff00);
> >      >      >         ldrBdr.graphics.drawRect(myUILoader.x+23,
> >     myUILoader.y+45,
> >      >      > myUILoader.width, myUILoader.height);
> >      >      >
> >      >      >         myUILoader.addChild(ldrBdr);
> >      >      >         myUILoader.addChild(BdrRep);
> >      >      >         container.addChild(myUILoader);
> >      >      >
> >      >      >
> >      >      >         //Enabling Dragging & Dropping of Video Loader
> >     Anywhere
> >      >      >
> >      >     myUILoader.addEventListener(MouseEvent.MOUSE_DOWN
> ,dragUILoader);
> >      >      >
> >      >     myUILoader.addEventListener(MouseEvent.MOUSE_UP
> ,dropUILoader);
> >      >      >
> >      >     myUILoader.addEventListener(MouseEvent.MOUSE_OVER
> ,showBorder);
> >      >      >
> >     myUILoader.addEventListener(MouseEvent.MOUSE_OUT,hideBorder);
> >      >      >         return myUILoader;
> >      >      >     }
> >      >      >
> >      >      >     //Show the selected Camera with green Border
> >      >      >         function showBorder(e:MouseEvent):void
> >      >      >         {
> >      >      >             e.target.getChildByName("border").alpha=1;
> >      >      >         }
> >      >      >         function hideBorder(e:MouseEvent):void
> >      >      >         {
> >      >      >             e.target.getChildByName("border").alpha=0;
> >      >      >         }
> >      >      >     //UILoader to be replaced
> >      >      >      function dropUILoader(e:MouseEvent):void
> >      >      >         {
> >      >      >
> >      >      >             if(e.target    is UILoader)
> >      >      >             {
> >      >      >                 var myUILoader:UILoader = e.target as
> >     UILoader;
> >      >      >
> >      >      >             if (mouseY<746)
> >      >      >             {
> >      >      >                 myUILoader.stopDrag();
> >      >      >               var
> >      >     trackChild:Number=container.getChildIndex(myUILoader);
> >      >      >                var childContainer:DisplayObject=
> >     container.getChildAt
> >      >      > (trackChild);
> >      >      >                         for (var z:Number=0;
> >      >     z<=container.numChildren-1;
> >      >      > z++)
> >      >      >                         {
> >      >      >                             var
> >      >     restChild:DisplayObject=container.getChildAt
> >      >      > (z);
> >      >      >                             if
> ((childContainer!=restChild)&&(
> >      >      > childContainer.hitTestObject(restChild))==true)
> >      >      >                             {
> >      >      >
> >     container.removeChild(restChild);
> >      >      >                             }
> >      >      >                         }
> >      >      >                     }
> >      >
> >      >
> >
> >
>
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