Hi Helmut,
This looks more like an issue of lingering variables, or a queue that is
not properly re-initialized at the pause, than of a problem with the
Sound Object . How are you storing the references to the sounds? How are
you controlling the sequential playing of the sounds?
Bob
Helmut Granda wrote:
I am having a dilema with the sound Object. I have a player that
plays sounds in certain order, when the user "resets" the movie the sounds
play again.
The issue is that somewhere the Sound Object remembers what
sound was in "queue" thus when you reach certain point your "old" sounds
play.
for example
play 1, 2 , 3 (pause)
reset
play 1, 2 (overlaps 3 ), 4 (overlaps 5).. and so forth.
when the user "resets" the movie I stop the soundChannel but
still I get this weird behavior and I was wondering if some one else has run
on something similar or some guidance in better control of the sound object.
TIA
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Thanks,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bob Leisle
Headsprout Software & Engineering
http://www.headsprout.com
Where kids learn to read!
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