it only gets worse :)

This is a nice read too:

http://www.moserware.com/2008/03/what-does-it-take-to-become-grandmaster.html

On Thu, Mar 20, 2008 at 11:08 PM, Jiri Heitlager <
[EMAIL PROTECTED]> wrote:

> Steven,
>
> thanks for that helpfull reply. It is funny becuase I was just thinking
> about the dualism, on the one hand there are these wonderfull elegant
> design patterns that supposed to make things easier and on the other
> hand it seems like coding has just became harder ever since when I
> started applying them. Knowing about them seems sometimes almost a
> burden. But the absolute elegance of how they can be used, which is
> reflected in the many articles and books on them, just makes me want to
> understand them better. And as you say, applying them and failing
> horribly is a perfect way to get to know their individual intrisic
> workings.
>
> Strategy is the one that I am just now looking into, because the
> Decorator and the possibilty of not removing them just doesnt make them
> suitable for the behaviour I was after on that level.
>
> I have something like this now.
>
> var item = new Item()
> item.executeModifier() {
>
>        modifier.execute(item.mc)
> }
> item.setModifier(modifier) this.modifier = modifier
> item.setClip(mc) this.mc = mc
>
>
> Then I will use the Decorator pattern, for decorating (what else) the
> items. It so happens that some Items contain text that can be edited.
>
>
> class ItemTextDecorator implements itemInterface{
>        _item:Iteminterface
>
>         function ItemTextDecorator(item:Iteminterface)
>        {
>        _item = item
>        }
>
>        function executeModifier() {
>
>        _item.executeModifier(_item.mc)
>        }
>
>        function setModifier(modifier) {
>
>                _item.setModifier(modifier)
>        }
>
>        function.setClip(mc) this.mc = mc
>
>        //additional function to set Text and edit text
> }
>
> It feels beautiful to piece things together like this :)
>
>  >Just understand that you won't understand until
>  > you code yourself into a corner a few times.  :)
> When will it end, if ever?
>
>
> > "What you're experiencing is premature enlightenment." - Tyler Durden
> >
> > The Gang of Four specifically warns about this, and it's important to
> > acknowledge that it's happening.
> >
> > When people first learn about design patterns, they will immediately
> > begin looking for places to apply them.  They will do this and fail in
> > some particular way, and in doing so, learn more about that design
> > pattern or perhaps one that they don't know of, yet.  The issue most
> > people have is trying to solve a problem with a design pattern they just
> > learned without understanding that it isn't an appropriate pattern.
> > But, you have to do it wrong in order to learn why.  Prepare to fail and
> > learn from those failures.  It will make you a better coder.
> >
> > Your initial hunch is that your problem would best be solved by the
> > Decorator pattern, but it very well may not be.  The Decorator pattern
> > has fallen out of favor in recent years, as many people believe it
> > violates good OOP practices.  It has its uses, but they're limited.
> >
> > You should continue coding this using Decorator if you like, so you can
> > discover what its limitations are.  It sounds like you're already
> > hitting them.  It's possible that Strategy and Composition might be
> > useful here, as well.  Just understand that you won't understand until
> > you code yourself into a corner a few times.  :)
> >
> > _______________________________________________
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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