thanks Sidney! That's a useful comparison tool. :)

.m

On Fri, Mar 21, 2008 at 10:06 AM, Sidney de Koning
<[EMAIL PROTECTED]> wrote:
> Hi Matt,
>
>  Like the analogies :)
>  What tweening engine are you using?
>  If its your engine, there is a good speed comparison here: 
> http://blog.greensock.com/tweening-speed-test/
>
>  If so, just change to a different engine, not every car is build to
>  move boulders ;)
>
>  Sid
>
>
>
>  On Mar 21, 2008, at 2:57 PM, Matt S. wrote:
>
>  > Hi,
>  > so this is a very odd problem, but I'm tweening an extremely large
>  > vector file (about 4000x4000px), using the Fuse tween classes. Its
>  > basically your standard "slide across the surface of a massive object
>  > from point to point" effect, nothing fancy. But I'm having a bear of a
>  > time getting it to animate smoothly. In particular, as it eases into
>  > and out of tweens, I'm getting a weird jittering of the MC, so that it
>  > stutters to a stop, like a car with bad brakes. The tweens themselves
>  > are nothin fancy (see below). It seems like the problem started when I
>  > added _rotation to the the mix. The file is vector, imported from AI.
>  >
>  > is anyone familiar with this problem? Any recommendations for handling
>  > this sort of basic (or so I thought) effect?
>  >
>  > thanks,
>  >
>  > .m
>  >
>  >
>  > -----------------------------
>  >
>  > function slideToPos(){
>  >       var xPos = posArray[active][0];
>  >       var yPos = posArray[active][1];
>  >       var rPos = posArray[active][2];
>  >       active++;
>  >
>  >       mainpanel_mc.tween("_x",xPos,2,"easeInOutSine");
>  >       mainpanel_mc.tween("_y",yPos,2.5,"easeInOutSine");
>  >       mainpanel_mc.tween("_rotation",rPos,
>  > 2.5,"easeInOutSine",null,"slideToPos2()");
>  >
>  > }
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