Downside of not going through event dispatching is that the argument
(e:MouseEvent) will not always be there.
So in your function you'll have to take that into consideration if you're
relying on it:
private function myClickHandler(e:MouseEvent):void {
e.currentTarget // etc..
}
Will throw an error if the argument is null.
Passing a "dummy" mouse event will have the event point to the "wrong"
currentTarget.
And so on..
Easiest way is to just dispatch the event on the button as I previously posted
(version 1).
----- Original Message -----
From: "Steven Sacks" <[EMAIL PROTECTED]>
To: "Flash Coders List" <[email protected]>
Sent: Sunday, April 06, 2008 5:06 AM
Subject: Re: [Flashcoders] Calling Listener Functions
I disagree with this approach. It's unnecessary and makes code less
manageable. It's cleaner to set the argument as optional (event = null)
than write another subroutine.
Matt S. wrote:
You might want to separate the functions, so you would have
myFunction(), which you could call from anywhere, and myClickHandler,
which would handle the mouse event specifically. So:
fancyButton.addEventListener(MouseEvent.CLICK, myClickHandler);
private function myClickHandler(e:MouseEvent):void {
myFunction();
}
private function myFunction():void{
//blah blah...
}
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