I'm working on an animation of sorts that uses the Flash drawing api to draw into bitmapdata.
At various intervals throughout the animation I want to record screenshots and be able to step back and view these various stages of the animation. The only way I can think of achieving this is creating copies of the bitmap data in memory and re-loading them into the scene as needed. Problem here is it would be very memory intensive if I want to record 20 or more screenshots. Any other suggestions? I could possibly re-generate the animation at the recorded stop-point each time but that would take possibly a few seconds to re-create the bitmap for each point. _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

