I'm working on an animation of sorts that uses the Flash drawing api to draw
into bitmapdata.

At various intervals throughout the animation I want to record screenshots
and be able to step back and view these various stages of the animation.

The only way I can think of achieving this is creating copies of the bitmap
data in memory and re-loading them into the scene as needed. Problem here is
it would be very memory intensive if I want to record 20 or more
screenshots.

Any other suggestions?

I could possibly re-generate the animation at the recorded stop-point each
time but that would take possibly a few seconds to re-create the bitmap for
each point.
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