Hi,

The TileSet class will split up a bitmap into square tiles for you - look at the convertBitmapTiles function. It also has a loadTiles function which does all this for you.

Have a look at the SpaceMap demo - which uses the TileMap, TileSet & the dragging stuff. TileMap just holds information about where the tiles go - TileSet holds the image data.

   So both of these are used by DraggableMapRegion or TileMapViewer...

I guess setTile / setTiles is there for consistency - once you understand what it does in one class, it's easy to understand what it does in the other - you are setting the value for a single tile with setTile - this might be an ID or it might be image data, etc.

   HTH

   Glen

Terry Riney wrote:
Hello,

Can someone send me a link/tutorial on breaking a byteArray up and moving it
along x/y coordinates?

In Colin Moock's book Ess. A 3.0 he shows on pg. 528 how to take a set array
elements (products) and and give a width/height to them.

I would like to do the same with a set of byteArrays? So taken his
TileSet/TileMap can someone give me advise on how to split his bitmapData up
along width/height?

Also, wonder why he has a setTile in TileMap and setTile in TileSet?

Thanks,

Terry

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Glen Pike
01326 218440
www.glenpike.co.uk <http://www.glenpike.co.uk>

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