fscommand to trigger a 'window.close'  does not work in Firefox (am i missing 
something?)
is there a setting in the browser for IE and Firefox that i need to change?

Thanks,
-Boyd

----- Original Message -----
From: I Go Geo <[EMAIL PROTECTED]>
Date: Sunday, April 20, 2008 11:56 am
Subject: RE: [Flashcoders] byteArray x/y
To: John McCormack <[EMAIL PROTECTED]>, Flash Coders List 
<flashcoders@chattyfig.figleaf.com>

> 
> John,
> 
> Your latest response (to include the if loop) should get me to 
> where I am
> going.
> 
> That was great. A good lesson in stepping back and looking at 
> problem in a
> fresh way.
> 
> Thanks,
> Terry
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of John
> McCormack
> Sent: Thursday, April 17, 2008 4:41 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] byteArray x/y
> 
> 
> Terry,
> 
> // in randomize( ) in TileMap.as we have
> // a value sometimes more than 12...
> setTile(j, i, (i * numCols) + j);
> //       here ^^^^^^^^^^^^^
> 
> // But the original has a value never more than 12
> setTile(j, i, Math.floor(Math.random()*numTiles));
> //       here 
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^
> // and this value is passed in as "id" and stored in map[ ][ ] inside
> function
> // setTile(row,col,id ) at Line 32 in TileMap.as
> map[row][col] = id;
> 
> // and this is used later to identify the tile to use (1 of 12) 
> in the tiles
> array
> // made up of 12 rectangular patches from the original bitmap
> // Line 28 in TileMap.as
> public function getTile (id:int):ByteArray {
>       return 
> tiles[id];    // returns null if id>12
>  }
> 
> // BUT, because id>12 does not exist then thisTile receives null
> // in TileMapRenderer line 135
> thisTile = tiles.getTile(map.getTile(j, i));
> thisTile.position
> 
> and that causes the breakdown you see
> 
> Glen is right to point you to this code, it's really useful. The 
> main idea
> is shown below.
> It uses getPixels to pick out a rectangle of bytes that get 
> stored in the
> newTileSet array for using later.
> 
> // Line 73 in TileSet.as...
> public function convertBitmapToTiles (size:int,
>                                           data:BitmapData):Array {
>       var newTileSet:Array = new Array();
>       var numTilesH:int = data.width/size;
>       var numTilesV:int = data.height/size;
> 
>       for (var i:int = 0; i < 
> numTilesV; i++) {
>         for (var j:int = 0; j 
> < numTilesH; j++) {
>           
> newTileSet.push(data.getPixels(new Rectangle(j*size, i*size,
>                                                        size, size)));
>         }
>       }
>       return newTileSet;
>     }
> 
> John
> 
> 
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