Hi, The thing is, when you set a FPS value, you're setting an upper limit. It's like telling the player not to play more than n frames per second. But the actual frame rate depends on the available resources. If you're doing something rather processor intensive, the player is likely to start dropping frames.
By the way, in most cases setting a FPS above 30 doesn't make much sense (bear in mind that a NTSC video signal runs at 30 FPS, and a PAL one at 25 FPS). And it will only worsen frame-dropping problem, if you already have one. Cheers Juan Pablo Califano 2008/5/7, Sander Schuurman <[EMAIL PROTECTED]>: > > Hi, > > > > Just came across some limitations on the fps of a flash movie inside a > browser. > > I've read on the internet some messages about the limit to be at around > 60? > > But my tests got stuck at around 33 fps, it begins at around 57, but > drops within a few seconds to around 33... > > > > Anyone can shine a light on this subject? > > > > Thnx in advance, > > > > Sander Schuurman > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders