Depends on the browser. Different browsers choke plugins in different ways. Two links:
http://graphics-geek.blogspot.com/2008/04/off-bubblemark.html
http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html

Film is at 24fps... Disney animation, so compelling, was two-up, or twelve frames per second. Most of the "bloated flash" or "flash cpu" complaints out there are (I think) due to background ads with greedy framerates.

It's best to be polite, and only take the processor cycles you really need. Others may be trying to use that processor too.

But it's important to remember movies work well at 24fps because they capture slices of time and not static frames. An entire 1/24 of a second is present on each of those frames, while with computer graphics we have a moment frozen in time.

Animation usually have lower framerates because of practical reasons: drawing too many keyframes would be an excruciating job. However, sometimes, when they want to achieve some better quality, they do push it over the top, and *then* combine back into the target framerate of 24fps; a good example is some parts of the animated movie Akira and specially Ghost in the Shell, where they created the original cut at 60fps or 120fps (!) and then frame blended back into 24 to give the impression it was a movie.

Using more than 30fps on a flash movie gives a similar impression to our eye, although we're really limited to the display frequency as mentioned. So going over 60fps doesn't make much sense... but while I do agree it's best to be polite, thinking 24fps is everything we need on computer rendered graphics with no real motion blur is a myth. More framerate will give us a better result.

Zeh
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