Google "flash magic framerate"
I have no idea if this still stands with the current Flash Player and the new VM, but there used to be "magic framerates" that
worked better than +1 or -1 fps from those magic framerates, especially on the MAC.
Those magic framerates all ended with "1": 21, 31, 41, etc..
http://www.brajeshwar.com/2004/magic-framerate/
This is something that goes way back (note the year in the url) so I'm not sure
it still stands.
Might be a good thing to find out actually..
Since this is a rather old "trick" I can't seem to dig up much relevant
articles/threads on this.
If someone knows of some old blog posts/list threads, please post.
I currently use 31 fps both for Flash and Flex.
regards,
Muzak
----- Original Message -----
From: "Zeh Fernando" <[EMAIL PROTECTED]>
To: "Flash Coders List" <flashcoders@chattyfig.figleaf.com>
Sent: Thursday, May 08, 2008 10:27 PM
Subject: [SPAM] Re: [Flashcoders] FPS limit of flash player inside browser?
Depends on the browser. Different browsers choke plugins in different ways. Two
links:
http://graphics-geek.blogspot.com/2008/04/off-bubblemark.html
http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html
Film is at 24fps... Disney animation, so compelling, was two-up, or twelve frames per second. Most of the "bloated flash" or
"flash cpu" complaints out there are (I think) due to background ads with greedy framerates.
It's best to be polite, and only take the processor cycles you really need.
Others may be trying to use that processor too.
But it's important to remember movies work well at 24fps because they capture slices of time and not static frames. An entire 1/24
of a second is present on each of those frames, while with computer graphics we have a moment frozen in time.
Animation usually have lower framerates because of practical reasons: drawing too many keyframes would be an excruciating job.
However, sometimes, when they want to achieve some better quality, they do push it over the top, and *then* combine back into the
target framerate of 24fps; a good example is some parts of the animated movie Akira and specially Ghost in the Shell, where they
created the original cut at 60fps or 120fps (!) and then frame blended back into 24 to give the impression it was a movie.
Using more than 30fps on a flash movie gives a similar impression to our eye, although we're really limited to the display
frequency as mentioned. So going over 60fps doesn't make much sense... but while I do agree it's best to be polite, thinking 24fps
is everything we need on computer rendered graphics with no real motion blur is a myth. More framerate will give us a better
result.
Zeh
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